#############################################
#
# Court Event Series
#
# Event ID 73000-73999 is reserved
#
#############################################
#Written by Johan Andersson
#Modified by Jimmy Nordstrm

#A famous writer proposes to compose your family chronicles
character_event = {
	id = 73000
	desc = EVTDESC73000
	picture = GFX_evt_monk
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	
	trigger = {
		NOT = { trait = proud }
		NOT = { trait = humble }
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2.0
			trait = ambitious
		}
		modifier = {
			factor = 0.1
			trait = shy
		}		
		modifier = {
			factor = 0.8
			trait = stressed
		}
		modifier = {
			factor = 0.8
			trait = depressed
		}
		modifier = {
			factor = 0.75
			trait = lunatic
		}
		modifier = {
			factor = 0.75
			trait = possessed
		}
		modifier = {
			factor = 0.9
			is_ill = yes
		}
		modifier = {
			factor = 0.8
			trait = pneumonic
		}
		modifier = {
			factor = 0.8
			trait = syphilitic
		}
		modifier = {
			factor = 0.5
			trait = leper
		}
		modifier = {
			factor = 0.9
			trait = wounded
		}
		modifier = {
			factor = 0.8
			is_maimed_trigger = yes
		}
		modifier = {
			factor = 0.5
			trait = infirm
		}
		modifier = {
			factor = 0.4
			trait = incapable
		}
		modifier = {
			factor = 0.5
			trait = drunkard
		}
		modifier = {
			factor = 0.5
			trait = has_tuberculosis
		}
		modifier = {
			factor = 0.5
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 0.5
			trait = has_typhus
		}
		modifier = {
			factor = 0.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 0.5
			trait = has_measles
		}		
		modifier = {
			factor = 0.5
			trait = has_small_pox
		}
		
	}	
	
	option = {
		name = EVTOPTA73000 #Give him patronage
		scaled_wealth = -0.2
		prestige = 25
		random = {
			chance = 15
			add_trait = proud 
			hidden_tooltip = { character_event = { id = 38261 }  }
		}
	}	
	option = {
		name = EVTOPTB73000 #Ignore him
		custom_tooltip = {
			text = ALL_DYNASTY_MEMBERS_MINUS_5
			hidden_tooltip = {
				any_dynasty_member = {
					limit = {
						NOT = {
							character = ROOT
						}
					}
					opinion = {
						who = ROOT
						modifier = disrespects_dynasty
						months = 120
					}
				}
			}
		}
		random = {
			chance = 15
			add_trait = humble 
			hidden_tooltip = { character_event = { id = 38260 }  }
		}
		
	}	
}	

#Your young wife takes a passion for romantic poetry. She keeps reading any sort of romantic poetry she can get hold of.
character_event = {
	id = 73001
	desc = EVTDESC73001
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	only_men = yes
	is_married = yes
	
	trigger = {
		spouse = {
			is_abroad = no
			prisoner = no
			is_alive = yes
			NOT = { age = 21 }
			NOT = { demesne_size = 1 }
			fertility = 0.15
		}
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 4.0
			spouse = { is_pregnant = yes }
		}
		modifier = {
			factor = 2.0
			spouse = { trait = poet }
		}
		modifier = {
			factor = 1.5
			trait = gregarious
		}
	}	
	
	option = {
		name = EVTOPTA73001 # Help her, by getting her more to read.
		wealth = -10
		spouse = {
			fertility = 0.1
			if = {
				limit = {
					NOT = {
						trait = lustful
					}
				}
				add_trait = lustful
			}
			opinion = {
				who = ROOT
				modifier = spouse_encouraged
				months = 12
			}
		}
	}	
	option = {
		name = EVTOPTB73001 # That is her interests, not mine.
		piety = 5
		spouse = {
			fertility = -0.1
			opinion = {
				who = ROOT
				modifier = spouse_ignores_me
				months = 12
			}
		}		
	}
	option = {
		name = {
			text = EVTOPTC73001 # These are books created by satan!
			trigger = {
				religion_group = christian
			}
		}
		name = {
			text = EVTOPTD73001 # These are books created by Shaytan!
			trigger = {
				religion_group = muslim
			}
		}
		trigger = {
			OR = {
				religion_group = christian
				religion_group = muslim
			}
		}
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT= { trait = zealous }
			}
		}
		spouse = {
			if = {
				limit = {
					NOT = {
						religion_group = muslim
					}
				}
				add_trait = chaste
			}
		}
		piety = 10
	}
}	

#The Church wants to organise a Miracle play for a local saint
character_event = {
	id = 73002
	desc = EVTDESC73002
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	religion = catholic
	
	trigger = {
		in_command = no
		any_vassal = {
			tier = baron
			is_theocracy = yes
			NOT = {
				has_opinion_modifier = { who = ROOT modifier = ignores_local_saints }
			}
		}
	}

	immediate = {
		random_vassal = {
			limit = {
				tier = baron
				is_theocracy = yes
			}
			save_event_target_as = grumpy_priest				
		}
	}	
	

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.1
			trait = cynical
		}
	}	
	
	option = {
		name = EVTOPTA73002 # It is for the glory of God!
		scaled_wealth = -0.20
		piety = 10
	}	
	option = {
		name = EVTOPTB73002 # If the Church wants it, the Church pays for it
		event_target:grumpy_priest = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = ignores_local_saints
				years = 2
			}				
		}
	}	
}	

#The Peasants wants to organise a great carnival and ask for your funding
character_event = {
	id = 73003
	desc = EVTDESC73003
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	religion_group = christian
	
	trigger = {
		in_command = no
		tier = count
		wealth = 50
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.5
			trait = kind
		}
	}	
	
	option = {
		name = EVTOPTA73003 # We are rich, we can support this.
		wealth = -25
		if = {
			limit = { trait = greedy }
			prestige = -5
		}
	}	
	option = {
		name = EVTOPTB73003 # They are just peasants..
		random_demesne_province = {
			add_province_modifier = {
				name = peasants_scorned
				duration = 120
			}
		}
		remove_trait = just
	}	
}	

#A famous writer proposes to compose your family chronicles ## A talented artist proposes to paint a portrait of your father
character_event = {
	id = 73004
	desc = EVTDESC73004
	picture = GFX_evt_monk
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	
	trigger = {
		in_command = no
		father_even_if_dead = {
			is_alive = no
			primary_title = {
				higher_tier_than = COUNT
			}
		}
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2.0
			trait = ambitious
		}
		modifier = {
			factor = 0.1
			trait = shy
		}		
	}	
	
	option = {
		name = EVTOPTA73004 #This will be grand in the main hall
		scaled_wealth = -0.15
		prestige = 25
	}	
	option = {
		name = EVTOPTB73004 #This is a waste of money
		any_dynasty_member = {
			opinion = {
				who = ROOT
				modifier = disrespects_dynasty
				months = 120
			}
		}
	}	
}	

#Luxury clothes are trendy at the moment. What about keeping your courtiers busy by changing the fashion at court?
character_event = {
	id = 73005
	desc = EVTDESC73005
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	
	trigger = {
		in_command = no
		OR = {
			trait = fair
			trait = ugly
		}
		NOT = {	trait = humble }
		NOT = {	trait = uncouth }
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2.0
			trait = proud
			trait = fair
		}
		modifier = {
			factor = 2.0
			trait = groomed
		}
		modifier = {
			factor = 0.8
			trait = stressed
		}
		modifier = {
			factor = 0.8
			trait = depressed
		}
		modifier = {
			factor = 0.75
			trait = lunatic
		}
		modifier = {
			factor = 0.75
			trait = possessed
		}
		modifier = {
			factor = 0.9
			is_ill = yes
		}
		modifier = {
			factor = 0.8
			trait = pneumonic
		}
		modifier = {
			factor = 0.8
			trait = syphilitic
		}
		modifier = {
			factor = 0.5
			trait = leper
		}
		modifier = {
			factor = 0.9
			trait = wounded
		}
		modifier = {
			factor = 0.8
			is_maimed_trigger = yes
		}
		modifier = {
			factor = 0.5
			trait = infirm
		}
		modifier = {
			factor = 0.4
			trait = incapable
		}
		modifier = {
			factor = 0.5
			trait = drunkard
		}
		modifier = {
			factor = 0.5
			trait = has_tuberculosis
		}
		modifier = {
			factor = 0.5
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 0.5
			trait = has_typhus
		}
		modifier = {
			factor = 0.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 0.5
			trait = has_measles
		}		
		modifier = {
			factor = 0.5
			trait = has_small_pox
		}
	}	
	
	option = {
		name = EVTOPTA73005 #Introduce fashion at the court
		if = {
			limit = { has_fair_trait_trigger = yes }
			random = {
				chance = 10
				add_trait = proud 
				hidden_tooltip = { character_event = { id = 38261 } }
			}
		}
		scaled_wealth = -0.2
		prestige = 5
		piety = -5
		any_courtier = {
			wealth = -5
			prestige = 5
			piety = -5
		}
		
	}	
	option = {
		name = EVTOPTB73005 #There are better ways of spending the taxes
		piety = 5
		prestige = 10
		
		random = {
			chance = 15
			add_trait = humble 
			hidden_tooltip = { character_event = { id = 38260 }  }
		}
		
	}	
}	

#Your son has got a servant maid pregnant
character_event = {
	id = 73006
	desc = EVTDESC73006
	picture = GFX_evt_pregnancy
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	only_men = yes
	
	trigger = {
		any_child = {
			is_married = no
			is_female = no
			age = 16
			NOT = { age = 21 }
			NOT = { demesne_size = 1 }
			NOT = { trait = chaste }
			NOT = { trait = celibate }
			NOT = { trait = eunuch }
			NOT = { is_ascetic_trigger = yes }
		}
	}
	immediate = {
		random_child = {
			limit = {
				is_married = no
				is_female = no
				age = 16
				NOT = { age = 21 }
				NOT = { demesne_size = 1 }
				NOT = { trait = chaste }
				NOT = { trait = celibate }
				NOT = { trait = eunuch }
				NOT = { is_ascetic_trigger = yes }
			}
			save_event_target_as = knocked_up_maid
		}

	}
	option = {
		name = EVTOPTA73006 #That's my boy
		trigger = {
			NOT = { trait = chaste }
			NOT = { trait = celibate }
		}
		piety = -10
		event_target:knocked_up_maid = {
			opinion = {
				modifier = approves_of_my_behaviour
				who = ROOT
				years = 2
			}			
			add_trait = lustful
		}
	}
	option = {
		name = EVTOPTB73006 #Force him to adopt the child to prevent scandal
		piety = 10
		event_target:knocked_up_maid = {
			opinion = {
				modifier = resentful_of_my_behaviour
				who = ROOT
				years = 2
			}	
			create_character = {
				age = 0
				trait = bastard
			}
			new_character = {
				set_father = prev
				dynasty = father
			}
			prestige = -5
		}
	}
	option = {
		name = EVTOPTC73006 #Give him a beating for messing with inferiors
		pacifists_lose_piety_effect = yes
		event_target:knocked_up_maid = {
			opinion = {
				modifier = resentful_of_my_behaviour
				who = ROOT
				years = 2
			}
			add_trait = wroth
			add_trait = ambitious
		}
	}
	option = {
		name = EVTOPTD73006 #Send him to confess his sins
		trigger = {
			OR = {
				religion_group = christian
				religion_group = muslim
			}
		}
		event_target:knocked_up_maid = {
			if = {
				limit = {
					religion_group = christian
				}
				add_trait = chaste
			}
			if = {
				limit = {
					religion_group = muslim
				}
				piety = -10
			}
		}
	}
}
	
### Bored wife: Your wife wants latest fashion fad.... ###
character_event = {
	id = 73007
	desc = EVTDESC73007
	picture = GFX_evt_daughter_asking_father
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	only_men = yes
	
	trigger = {
		in_command = no
		spouse = {
			is_abroad = no
			prisoner = no
			is_alive = yes
			NOT = { trait = shy } 
			NOT = { trait = zealous }
			NOT = { trait = uncouth }
			NOT = { demesne_size = 1 }
			opinion = { who = ROOT value = 10 }
		}
		NOT = { trait = zealous }
		NOT = { trait = charitable }
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.25
			spouse = { trait = stressed }
		}
		modifier = {
			factor = 2.0
			spouse = { trait = greedy }
		}
		modifier = {
			factor = 1.5
			spouse = { has_fair_trait_trigger = yes }
		}
		modifier = {
			factor = 2.5
			spouse = { trait = ugly }
		}

	}	
	
	option = {
		name = EVTOPTA73007 #My money is your money, darling
		trigger = {
			NOT = { trait = greedy }
		}
		if = {
			limit = { spouse = { trait = stressed  } }
			spouse = { remove_trait = stressed  }
		}
		add_trait = charitable
		character_event = { id = 73005 days = 10 tooltip = EVTTOOLTIP73005 }
	}	
	option = {
		name = EVTOPTB73007 #Let's go to the church instead, darling
		trigger = {
			religion_group = christian
		}
		if = {
			limit = { trait = cynical }
			prestige = -5
		}
		add_trait = zealous
		spouse = { add_trait = zealous }
		
	}	
	option = {
		name = EVTOPTC73007 #Shoo, this is my money you're talking about
		trigger = {
			NOT = { trait = greedy }
		}
		add_trait = greedy
		spouse = {
			opinion = {
				who = ROOT
				modifier = not_feeling_apreciated
				years = 2
			}
		}
	}	
}	

#A famous herald proposed his service
character_event = {
	id = 73008
	desc = EVTDESC73008
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	ai = no
	
	trigger = {
		is_landed = yes
		capital_scope = { TECH_NOBLE_CUSTOMS = 4 }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.05
			trait = shy
		}	
		modifier = {
			factor = 1.25
			trait = gregarious
		}	
	}
	option = {
		name = EVTOPTA73008 #Hire him.
		create_random_diplomat = {
			random_traits = yes
			dynasty = random
			female = no
		}
		scaled_wealth = -0.1
	}
	option = {
		name = EVTOPTB73008 #Not interested
		prestige = -5
	}

}

# A destitute noble FROM a former enemy court ask for permanent hospitality
character_event = {
	id = 73009
	desc = EVTDESC73009
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	min_age = 16
	only_playable = yes
	prisoner = no
	war = yes
	
	trigger = {
		any_current_enemy = {
			culture = ROOT
		}
	}

	weight_multiplier = {
		days = 1	
		modifier = {
			factor = 1.5
			trait = kind
		}
		modifier = {
			factor = 0.2
			trait = cruel
		}
		modifier = {
			factor = 0.2
			trait = arbitrary
		}
		modifier = {
			factor = 0.8
			trait = stressed
		}
		modifier = {
			factor = 0.8
			trait = depressed
		}
		modifier = {
			factor = 0.75
			trait = lunatic
		}
		modifier = {
			factor = 0.75
			trait = possessed
		}
		modifier = {
			factor = 0.9
			is_ill = yes
		}
		modifier = {
			factor = 0.8
			trait = pneumonic
		}
		modifier = {
			factor = 0.8
			trait = syphilitic
		}
		modifier = {
			factor = 0.5
			trait = leper
		}
		modifier = {
			factor = 0.9
			trait = wounded
		}
		modifier = {
			factor = 0.8
			is_maimed_trigger = yes
		}
		modifier = {
			factor = 0.5
			trait = infirm
		}
		modifier = {
			factor = 0.4
			trait = incapable
		}
		modifier = {
			factor = 0.5
			trait = drunkard
		}
		modifier = {
			factor = 0.5
			trait = has_tuberculosis
		}
		modifier = {
			factor = 0.5
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 0.5
			trait = has_typhus
		}
		modifier = {
			factor = 0.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 0.5
			trait = has_measles
		}		
		modifier = {
			factor = 0.5
			trait = has_small_pox
		}
	}

	option = {
		name = EVTOPTA73009  #Welcome him to your court
		scaled_wealth = -0.2
		create_random_soldier = {
			random_traits = yes
			dynasty = random
			female = no
		}
		new_character = {
			ROOT = {
				random_current_enemy = {
					limit = {
						culture = ROOT
					}
					random_demesne_title = {
						limit = {
							OR = {
								AND = {
									tier = baron
									is_capital = no
								}
								tier = count
							}
						}
						add_claim = prevprevprev
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB73009 #Tell him he can only stay for the night
		piety = 15
	}

}

#I've been readin 'Ars Moriendi', and it claims that death is not something to be afraid of. 
character_event = {
	id = 73010
	desc = EVTDESC73010
	picture = GFX_evt_library
	
	min_age = 55
	only_playable = yes
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes
	
	trigger = {
		year = 1415
		OR = {
			religion = catholic
			religion = cathar
			religion = fraticelli
			religion = waldensian
			religion = lollard
		}
		NOT = { has_character_flag = ars_moriendi }
	}
	
	weight_multiplier = {
		days = 1	
		modifier = {
			factor = 1.5
			age = 58
		}
		modifier = {
			factor = 2.0
			age = 62
		}
		modifier = {
			factor = 100.0
			age = 65
		}
		modifier = {
			factor = 5.0
			trait = zealous
		}
		
		
		modifier = {
			factor = 1.25
			trait = stressed
		}
		modifier = {
			factor = 1.25
			trait = depressed
		}
		modifier = {
			factor = 1.5
			trait = lunatic
		}
		modifier = {
			factor = 1.5
			trait = possessed
		}
		modifier = {
			factor = 1.1
			is_ill = yes
		}
		modifier = {
			factor = 1.25
			trait = pneumonic
		}
		modifier = {
			factor = 1.25
			trait = syphilitic
		}
		modifier = {
			factor = 2.0
			trait = leper
		}
		modifier = {
			factor = 1.15
			trait = wounded
		}
		modifier = {
			factor = 1.25
			is_maimed_trigger = yes
		}
		modifier = {
			factor = 2.0
			trait = infirm
		}
		modifier = {
			factor = 3.0
			trait = incapable
		}
		modifier = {
			factor = 1.1
			trait = drunkard
		}
		modifier = {
			factor = 1.1
			trait = has_tuberculosis
		}
		modifier = {
			factor = 1.1
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 1.5
			trait = has_typhus
		}
		modifier = {
			factor = 1.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 1.1
			trait = has_measles
		}		
		modifier = {
			factor = 1.1
			trait = has_small_pox
		}		
	}
	
	immediate = {
		set_character_flag = ars_moriendi
	}
	
	option = {
		name = EVTOPTA73011 #I am avoiding tempration.
		trigger = {
			NOT = { trait = cynical }
			NOT = { trait = lustful }
			NOT = { trait = gluttonous }
			NOT = { trait = greedy }
			NOT = { trait = slothful }
			NOT = { trait = envious }
			NOT = { trait = wroth }
			NOT = { trait = proud }

		}
		health = -1
		piety = 100
	}
	option = {
		name = EVTOPTB73011 #Forgive me father, for I have sinned.
		trigger = {
			NOT = { trait = cynical }
			OR = {
				trait = lustful
				trait = gluttonous
				trait = greedy
				trait = slothful
				trait = envious
				trait = wroth
				trait = proud
			}
		}
		if = {
			limit = {
				trait = lustful
			}
			remove_trait = lustful
			piety = -20
		}
		if = {
			limit = {
				trait = gluttonous
			}
			remove_trait = gluttonous
			lose_weight_small_effect = yes
			weight_trait_check_effect = yes
			piety = -20
		}
		if = {
			limit = {
				trait = greedy
			}
			remove_trait = greedy
			piety = -20
		}		
		if = {
			limit = {
				trait = slothful
			}
			remove_trait = slothful
			piety = -20
		}		
		if = {
			limit = {
				trait = envious
			}
			remove_trait = envious
			piety = -20
		}		
		if = {
			limit = {
				trait = wroth
			}
			remove_trait = wroth
			piety = -20
		}
		if = {
			limit = {
				trait = proud
			}
			remove_trait = proud
			piety = -20
		}				
	}
	option = {
		name = EVTOPTC73011 	#I do not fear death...
		tooltip_info = cynical
		trigger = { 
			trait = cynical 
			NOT = { trait = craven }
		}
		piety = -5
		prestige = 5
		health = -2
	}
	option = {
		name = EVTOPTD73011 #I am just a poor sinner..
		piety = -10
		health = -2
	}
}



#####################################
# Ask for a job if I am good!
#####################################


### MARSHAL ###
character_event = {
	id = 73200
	desc = EVTDESC73200	#I want to be marshal, I am better...
	picture = GFX_evt_spymaster
	border = GFX_event_normal_frame_war
	
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_ruler = no
		is_councillor = no
		independent = no
		NOT = { liege = { has_character_flag = asked_marshal_petition } }
		NOT = { has_character_flag = asked_for_job }
		liege = {
			job_marshal = {
				same_liege = ROOT
				NOT = { martial = ROOT }
				NOT = { has_minor_title = title_regent }
			}
		}
		can_hold_title = job_marshal
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.25
			trait = ambitious
		}
	}
	
	immediate = {
		set_character_flag = asked_for_job
		liege = {  set_character_flag = asked_marshal_petition }
	}
	
	option = {
		name = EVTOPTA73200 
		liege = { letter_event = { id = 73201 tooltip = EVTTOOLTIP73201 } }
	}
}

#Someone wants to be my marshal
letter_event = {
	id = 73201
	desc = EVTDESC73201
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73201 
		job_marshal = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_marshal
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_marshal
			hidden_tooltip = {  letter_event = { id = 73205  } }
		}
		clr_character_flag = asked_marshal_petition
		
	}
	option = {
		name = EVTOPTB73201 
		trigger = {
			job_marshal = { 
				NOT = { trait = stressed } 
				NOT = { trait = depressed } 
			}
		}
		job_marshal = {
			letter_event = { id = 73202 tooltip = EVTTOOLTIP73202 }
		}
		hidden_tooltip = { FROM  = { character_event = { id = 73203 days = 128 random = 63  }	} }
	}
	option = {
		name = EVTOPTC73201 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_marshal_petition
	}
}

#I am being replaced...
letter_event = {
	id = 73202
	desc = EVTDESC73202
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes

	trigger = {
		has_job_title = job_marshal
	}

	option = {
		name = EVTOPTA73202 
		random_list = {
			50 = {}
			30 = { change_martial = 1 }
			20 = { add_trait = stressed hidden_tooltip = { character_event = { id = 38282 }} }
		}
	}
	
	option = {
		name = EVTOPTB73202 
		trigger = {
			NOT = { trait = ambitious }
			NOT = { trait = proud }
		}
		prestige = -5
	}
}

#Ask again
character_event = {
	id = 73203
	desc = EVTDESC73203
	picture = GFX_evt_spymaster
	border = GFX_event_normal_frame_war
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	trigger = {
		has_character_flag = asked_for_job
		independent = no
		is_councillor = no
		NOT = { has_job_title = job_marshal }
		liege = {
			NOT = { character = ROOT }
			job_marshal = { 
				NOT = { martial = ROOT } 
				same_liege = ROOT
				NOT = {
					ROOT = {
						is_liege_of = PREV
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA73203 
		liege = { letter_event = { id = 73204 tooltip = EVTTOOLTIP73204 } }
	}
}

#Asking again...
letter_event = {
	id = 73204
	desc = EVTDESC73204
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73204 
		job_marshal = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_marshal
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_marshal
			hidden_tooltip = {  letter_event = { id = 73205  } }
		}
		clr_character_flag = asked_marshal_petition
		
	}
	option = {
		name = EVTOPTC73204 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_marshal_petition
	}
}

#We are replaced
letter_event = {
	id = 73205
	desc = EVTDESC73205
	picture = GFX_evt_spymaster
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73205 
		prestige = -5
	}
}

### Spymaster ###
character_event = {
	id = 73210
	desc = EVTDESC73210	#I want to be spymaster, I am better...
	picture = GFX_evt_spymaster
	border = GFX_event_normal_frame_intrigue
	
	min_age = 16
	capable_only = yes
	prisoner = no

	trigger = {
		is_ruler = no
		independent = no
		is_councillor = no
		NOT = { liege = { has_character_flag = asked_spymaster_petition } }
		NOT = { has_character_flag = asked_for_job }
		liege = {
			job_spymaster = {
				same_liege = ROOT
				NOT = { intrigue = ROOT }
				NOT = { has_minor_title = title_regent }
			}
		}
		can_hold_title = job_spymaster
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.25
			trait = ambitious
		}
	}
	immediate = {
		set_character_flag = asked_for_job
		liege = {  set_character_flag = asked_spymaster_petition }
	}
	
	option = {
		name = EVTOPTA73210 
		liege = { letter_event = { id = 73211 tooltip = EVTTOOLTIP73211 } }
	}
}

#Someone wants to be my spymaster
letter_event = {
	id = 73211
	desc = EVTDESC73211
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA73211 
		job_spymaster = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_spymaster
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_spymaster
			hidden_tooltip = {  letter_event = { id = 73215  } }
		}
		clr_character_flag = asked_spymaster_petition
	}
	option = {
		name = EVTOPTB73211 
		trigger = {
			job_spymaster = { 
				NOT = { trait = stressed } 
				NOT = { trait = depressed } 
			}
		}
		job_spymaster = {
			letter_event = { id = 73212 tooltip = EVTTOOLTIP73212 }
		}
		hidden_tooltip = { FROM  = { character_event = { id = 73213 days = 128 random = 63  }	} }
	}
	option = {
		name = EVTOPTC73211 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_spymaster_petition
	}
}

#I am being replaced...
letter_event = {
	id = 73212
	desc = EVTDESC73212
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	trigger = {
		has_job_title = job_spymaster
	}

	option = {
		name = EVTOPTA73212 
		random_list = {
			50 = {}
			30 = { change_intrigue = 1 }
			20 = { add_trait = stressed hidden_tooltip = { character_event = { id = 38282 }} }
		}
	}
	option = {
		name = EVTOPTB73212 
		trigger = {
			NOT = { trait = ambitious }
			NOT = { trait = proud }
		}
		prestige = -5
	}
}

#Ask again
character_event = {
	id = 73213
	desc = EVTDESC73213
	picture = GFX_evt_spymaster
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	trigger = {
		has_character_flag = asked_for_job
		independent = no
		is_councillor = no
		NOT = { has_job_title = job_spymaster }
		liege = {
			NOT = { character = ROOT }
			job_spymaster = {
				NOT = { intrigue = ROOT }
				same_liege = ROOT
				NOT = {
					ROOT = {
						is_liege_of = PREV
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA73213 
		liege = { letter_event = { id = 73214 tooltip = EVTTOOLTIP73214 } }
	}
}

#Asking again...
letter_event = {
	id = 73214
	desc = EVTDESC73214
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73214 
		job_spymaster = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_spymaster
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_spymaster
			hidden_tooltip = {  letter_event = { id = 73215  } }
		}
		clr_character_flag = asked_spymaster_petition
	}
	option = {
		name = EVTOPTC73214 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_spymaster_petition
	}
}

#We are replaced
letter_event = {
	id = 73215
	desc = EVTDESC73215
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73215 
		prestige = -5
	}
}

### Treasurer ###
character_event = {
	id = 73220
	desc = EVTDESC73220	#I want to be treasurer, I am better...
	picture = GFX_evt_spymaster

	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_ruler = no
		independent = no
		is_councillor = no
		NOT = { liege = { has_character_flag = asked_treasurer_petition } }
		NOT = { has_character_flag = asked_for_job }
		liege = {
			job_treasurer = {
				same_liege = ROOT
				NOT = { stewardship = ROOT }
				NOT = { has_minor_title = title_regent }
			}
		}
		can_hold_title = job_treasurer
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.25
			trait = ambitious
		}
	}
	immediate = {
		set_character_flag = asked_for_job
		liege = {  set_character_flag = asked_treasurer_petition }
	}
	
	option = {
		name = EVTOPTA73220 
		liege = { letter_event = { id = 73221 tooltip = EVTTOOLTIP73221 } }
	}
}

#Someone wants to be my treasurer
letter_event = {
	id = 73221
	desc = EVTDESC73221
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73221 
		job_treasurer = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_treasurer
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_treasurer
			hidden_tooltip = {  letter_event = { id = 73225  } }
		}
		clr_character_flag = asked_treasurer_petition
		
	}
	option = {
		name = EVTOPTB73221 
		trigger = {
			job_treasurer = { 
				NOT = { trait = stressed } 
				NOT = { trait = depressed } 
			}
		}
		job_treasurer = {
			letter_event = { id = 73222 tooltip = EVTTOOLTIP73222 }
		}
		hidden_tooltip = { FROM  = { character_event = { id = 73223 days = 128 random = 63  }	} }
	}
	option = {
		name = EVTOPTC73221 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_treasurer_petition
	}
}

#I am being replaced...
letter_event = {
	id = 73222
	desc = EVTDESC73222
	picture = GFX_evt_spymaster
	
	is_triggered_only = yes

	trigger = {
		has_job_title = job_treasurer
	}

	option = {
		name = EVTOPTA73222 
		random_list = {
			50 = {}
			30 = { change_stewardship = 1 }
			20 = { add_trait = stressed hidden_tooltip = { character_event = { id = 38282 }} }
		}
	}
	option = {
		name = EVTOPTB73222 
		trigger = {
			NOT = { trait = ambitious }
			NOT = { trait = proud }
		}
		prestige = -5
	}
}

#Ask again
character_event = {
	id = 73223
	desc = EVTDESC73223
	picture = GFX_evt_spymaster
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	trigger = {
		has_character_flag = asked_for_job
		independent = no
		is_councillor = no
		NOT = { has_job_title = job_treasurer }
		liege = {
			NOT = { character = ROOT }
			job_treasurer = { 
				NOT = { stewardship = ROOT }
				same_liege = ROOT
				NOT = {
					ROOT = {
						is_liege_of = PREV
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA73223 
		liege = { letter_event = { id = 73224 tooltip = EVTTOOLTIP73224 } }
	}
}

#Asking again...
letter_event = {
	id = 73224
	desc = EVTDESC73224
		
	is_triggered_only = yes

	option = {
		name = EVTOPTA73224 
		job_treasurer = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_treasurer
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_treasurer
			hidden_tooltip = { letter_event = { id = 73225 } }
		}
		clr_character_flag = asked_treasurer_petition
		
	}
	option = {
		name = EVTOPTC73224 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_treasurer_petition
	}
}

#We are replaced
letter_event = {
	id = 73225
	desc = EVTDESC73225
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73225 
		prestige = -5
	}
}

### Lord Spiritual ###
character_event = {
	id = 73230
	desc = EVTDESC73230	#I want to be lord_spiritual, I am better...
	picture = GFX_evt_spymaster

	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		NOT = {
			religion_group = muslim
		}
		OR = {
			is_theocracy = yes
			AND = {
				is_ruler = no
				NOT = { religion = orthodox }
				NOT = { is_heresy_of = orthodox }
				NOT = { religion = miaphysite }
				NOT = { is_heresy_of = miaphysite }
			}
		}
		independent = no
		is_councillor = no
		NOT = { liege = { has_character_flag = asked_lord_spiritual_petition } }
		NOT = { has_character_flag = asked_for_job }
		liege = {
			NOT = { character = ROOT }
			job_spiritual = {
				same_liege = ROOT
				NOT = { learning = ROOT }
				NOT = { has_minor_title = title_regent }
				NOT = { ROOT = { religion_head = { character = PREVPREV } } }  # Won't claim to be a better chaplain than your religious head...
			}
			religion = ROOT
			NOT = {
				ROOT = {
					is_liege_of = PREV
				}
			}
		}
		can_hold_title = job_spiritual
	}
	
	mean_time_to_happen = {
		months = 120
		
		modifier = {
			factor = 0.25
			trait = ambitious
		}
	}
	immediate = {
		set_character_flag = asked_for_job
		liege = {  set_character_flag = asked_lord_spiritual_petition }
	}
	
	option = {
		name = EVTOPTA73230
		if = {
			limit = {
				NOT = {
					religion_group = muslim
				}
			}
			liege = { letter_event = { id = 73231 tooltip = EVTTOOLTIP73231 } }
		}
	}
}

#Someone wants to be my Lord Spiritual
letter_event = {
	id = 73231
	desc = EVTDESC73231
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73231 
		job_spiritual = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_spiritual
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_spiritual
			hidden_tooltip = {  letter_event = { id = 73235  } }
		}
		clr_character_flag = asked_lord_spiritual_petition
		
	}
	option = {
		name = EVTOPTB73231 
		trigger = {
			job_spiritual = { 
				NOT = { trait = stressed } 
				NOT = { trait = depressed } 
			}
		}
		job_spiritual = {
			letter_event = { id = 73232 tooltip = EVTTOOLTIP73232 }
		}
		hidden_tooltip = { FROM  = { character_event = { id = 73233 days = 128 random = 63  }	} }
	}
	option = {
		name = EVTOPTC73231 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_lord_spiritual_petition
	}
}

#I am being replaced...
letter_event = {
	id = 73232
	desc = EVTDESC73232
	picture = GFX_evt_spymaster
	
	is_triggered_only = yes

	trigger = {
		has_job_title = job_spiritual
	}

	option = {
		name = EVTOPTA73232 
		random_list = {
			50 = {}
			30 = { change_learning = 1 }
			20 = { add_trait = stressed hidden_tooltip = { character_event = { id = 38282 }} }
		}
	}
	option = {
		name = EVTOPTB73232 
		trigger = {
			NOT = { trait = ambitious }
			NOT = { trait = proud }
		}
		prestige = -5
	}
}

#Ask again
character_event = {
	id = 73233
	desc = EVTDESC73233
	picture = GFX_evt_spymaster
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes
	
	trigger = {
		has_character_flag = asked_for_job
		independent = no
		is_councillor = no
		NOT = { has_job_title = job_spiritual }
		liege = {
			NOT = { character = ROOT }
			job_spiritual = { 
				NOT = { learning = ROOT } 
				same_liege = ROOT
				NOT = { has_minor_title = title_regent }
				NOT = {
					ROOT = {
						is_liege_of = PREV
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA73233 
		liege = { letter_event = { id = 73234 tooltip = EVTTOOLTIP73234 } }
	}
}

#Asking again...
letter_event = {
	id = 73234
	desc = EVTDESC73234

	is_triggered_only = yes
	

	option = {
		name = EVTOPTA73234 
		job_spiritual = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_spiritual
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_spiritual
			hidden_tooltip = {  letter_event = { id = 73235  } }
		}
		clr_character_flag = asked_lord_spiritual_petition
		
	}
	option = {
		name = EVTOPTC73234 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_lord_spiritual_petition
	}
}

#We are replaced
letter_event = {
	id = 73235
	desc = EVTDESC73235
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA73235 
		prestige = -5
	}
}

### Chancellor ###
character_event = {
	id = 73240
	desc = EVTDESC73240	#I want to be Chancellor, I am better...
	picture = GFX_evt_spymaster
	
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_ruler = no
		independent = no
		is_councillor = no
		NOT = { liege = { has_character_flag = asked_chancellor_petition } }
		NOT = { has_character_flag = asked_for_job }
		liege = {
			job_chancellor = {
				same_liege = ROOT
				NOT = { diplomacy = ROOT }
				NOT = { has_minor_title = title_regent }
			}
		}
		can_hold_title = job_chancellor
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.25
			trait = ambitious
		}
	}
	immediate = {
		set_character_flag = asked_for_job
		liege = {  set_character_flag = asked_chancellor_petition }
	}
	
	option = {
		name = EVTOPTA73240 
		liege = { letter_event = { id = 73241 tooltip = EVTTOOLTIP73241 } }
	}
}

#Someone wants to be my Chancellor
letter_event = {
	id = 73241
	desc = EVTDESC73241
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73241 
		job_chancellor = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_chancellor
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_chancellor
			hidden_tooltip = {  letter_event = { id = 73245  } }
		}
		clr_character_flag = asked_chancellor_petition
		
	}
	option = {
		name = EVTOPTB73241 
		trigger = {
			job_chancellor = { 
				NOT = { trait = stressed } 
				NOT = { trait = depressed } 
			}
		}
		job_chancellor = {
			letter_event = { id = 73242 tooltip = EVTTOOLTIP73242 }
		}
		hidden_tooltip = { FROM  = { character_event = { id = 73243 days = 128 random = 63  }	} }
	}
	option = {
		name = EVTOPTC73241 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_chancellor_petition
	}
}

#I am being replaced...
letter_event = {
	id = 73242
	desc = EVTDESC73242
	
	is_triggered_only = yes

	trigger = {
		has_job_title = job_chancellor
	}

	option = {
		name = EVTOPTA73242 
		random_list = {
			50 = {}
			30 = { change_diplomacy = 1 }
			20 = { add_trait = stressed hidden_tooltip = { character_event = { id = 38282 }} }
		}
	}
	option = {
		name = EVTOPTB73242 
		trigger = {
			NOT = { trait = ambitious }
			NOT = { trait = proud }
		}
		prestige = -5
	}
}

#Ask again
character_event = {
	id = 73243
	desc = EVTDESC73243
	picture = GFX_evt_spymaster
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	trigger = {
		has_character_flag = asked_for_job
		independent = no
		is_councillor = no
		NOT = { has_job_title = job_chancellor }
		liege = {
			NOT = { character = ROOT }
			job_chancellor = { 
				NOT = { diplomacy = ROOT } 
				same_liege = ROOT
				NOT = {
					ROOT = {
						is_liege_of = PREV
					}
				}
			}
		}
	}
	
	option = {
		name = EVTOPTA73243 
		liege = { letter_event = { id = 73244 tooltip = EVTTOOLTIP73244 } }
	}
}

#Asking again...
letter_event = {
	id = 73244
	desc = EVTDESC73244
		
	is_triggered_only = yes

	option = {
		name = EVTOPTA73244 
		job_chancellor = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_chancellor
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_chancellor
			hidden_tooltip = {  letter_event = { id = 73245  } }
		}
		clr_character_flag = asked_chancellor_petition
		
	}
	option = {
		name = EVTOPTC73244 
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_chancellor_petition
	}
}

#We are replaced
letter_event = {
	id = 73245
	desc = EVTDESC73245
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA73245 
		prestige = -5
	}
}
