################################################
#
# Events for Adolescence Personality Traits
#
# ID 2500-2999 is reserved
#
# The basic events are triggered by on actions
#
#################################################
#
# Written by Sara Wendel-rtqvist, Johan Andersson & Henrik Fhraeus
# Modified by Jimmy Nordstrm

namespace = LC

#Event ID 2500-2509 is reserved for Gluttonous events

# Gain Gluttony
# On-action: on_yearly_childhood_pulse
character_event = {
	id = LC.2500
	desc = "EVTDESC1500"
	picture = "GFX_evt_child_play"
	
	is_triggered_only = yes
	
	min_age = 12
	max_age = 16

	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = temperate }
		NOT = { trait = conscientious }
		NOT = { trait = gluttonous }
		NOT = { trait = indolent }
		prisoner = no
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = slothful
		}
		modifier = {
			factor = 2
			trait = indolent
		}
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
		
	option = {
		name = "EVTOPTA1500"
		add_trait = gluttonous
		gain_weight_medium_effect = yes
		weight_trait_check_effect = yes
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2000
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2510-2519 is reserved for Temperate events
#Temperate Child
character_event = {
	id = LC.2510
	desc = "EVTDESC1510"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = temperate }
		NOT = { trait = conscientious }
		NOT = { trait = gluttonous }
		NOT = { trait = indolent }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = diligent
		}
		modifier = {
			factor = 2
			trait = conscientious
		}
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}		

	}
	
	option = {
		name = "EVTOPTA1510"
		add_trait = temperate
		lose_weight_medium_effect = yes
		weight_trait_check_effect = yes
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2010
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2520-2529 is reserved for Greedy events
#Greedy Child
character_event = {
	id = LC.2520
	desc = "EVTDESC1520"
	picture = "GFX_evt_child_bully"
	
	is_triggered_only = yes
	
	min_age = 12
	max_age = 16

	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = charitable }
		NOT = { trait = indolent }
		NOT = { trait = greedy }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = envious
			trait = brooding
		}
		modifier = {
			factor = 0.5
			trait = kind
		}
		modifier = {
			factor = 0.5
			trait = affectionate
		}
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1520"
		add_trait = greedy
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2020
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2530-2539 is reserved for Charitable events#
#Charitable Child
character_event = {
	id = LC.2530
	desc = "EVTDESC1530"
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
	
	min_age = 12
	max_age = 16

	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = charitable }
		NOT = { trait = indolent }
		NOT = { trait = greedy }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = kind
		}
		modifier = {
			factor = 2
			trait = affectionate
		}
		modifier = {
			factor = 0.5
			trait = envious
			trait = brooding
		}
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1530"
		add_trait = charitable
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2030
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2540-2549 is reserved for Slothful events#
#Slothful Child
character_event = {
	id = LC.2540
	desc = "EVTDESC1540"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	religion_group = christian

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = diligent }
		NOT = { trait = conscientious }
		NOT = { trait = slothful }
		NOT = { trait = indolent }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = gluttonous
		}
		modifier = {
			factor = 2
			trait = indolent
		}
		modifier = {
			factor = 0.5
			trait = temperate
		}
		modifier = {
			factor = 0.5
			trait = conscientious
		}
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1540"
		add_trait = slothful
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2040
					days = 3
				}
			}
		}
	}
}

#######################################################################


#Event ID 2550-2559 is reserved for Diligent events#
#Diligent Child
character_event = {
	id = LC.2550
	desc = "EVTDESC1550"
	picture = "GFX_evt_child_reading"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = diligent }
		NOT = { trait = conscientious }
		NOT = { trait = slothful }
		NOT = { trait = indolent }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = temperate
		}
		modifier = {
			factor = 2
			trait = conscientious
		}
		modifier = {
			factor = 0.5
			trait = gluttonous
		}
		modifier = {
			factor = 0.5
			trait = indolent
		}
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1550"
		add_trait = diligent
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2050
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2560-2569 is reserved for Envious events#
#Envious Child
character_event = {
	id = LC.2560
	desc = "EVTDESC1560"
	picture = "GFX_evt_child_bully"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = kind }
		NOT = { trait = affectionate }
		NOT = { trait = envious }
		NOT = { trait = brooding }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = greedy
		}
		modifier = {
			factor = 2
			trait = fussy
		}
		modifier = {
			factor = 2
			trait = arbitrary
		}
		modifier = {
			factor = 2
			trait = haughty
		}
		modifier = {
			factor = 0.5
			trait = charitable
		}
		modifier = {
			factor = 0.5
			trait = indolent
		}
		modifier = {
			factor = 0.5
			trait = just
		}
		modifier = {
			factor = 0.5
			trait = brooding
		}
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1560"
		add_trait = envious
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2060
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2570-2579 is reserved for Kind events#
#Kind Child
character_event = {
	id = LC.2570
	desc = "EVTDESC1570"
	picture = "GFX_evt_child_talking"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = kind }
		NOT = { trait = affectionate }
		NOT = { trait = envious }
		NOT = { trait = brooding }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.5
			trait = fussy
		}
		modifier = {
			factor = 0.5
			trait = arbitrary
		}
		modifier = {
			factor = 0.5
			trait = haughty
		}
		modifier = {
			factor = 2
			trait = charitable
		}
		modifier = {
			factor = 2
			trait = indolent
		}
		modifier = {
			factor = 2
			trait = just
		}
		modifier = {
			factor = 2
			trait = brooding
		}
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1570"
		add_trait = kind
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2070
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2580-2589 is reserved for Wroth events#
#Wroth Child
character_event = {
	id = LC.2580
	desc = "EVTDESC1580"
	picture = "GFX_evt_child_bully"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = wroth }
		NOT = { trait = brooding }
		NOT = { trait = patient }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 1.1
		}
		modifier = {
			trait = stutter
			factor = 1.1
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.1
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 5.0
		}
		modifier = {
			trait = dwarf
			factor = 2.0
		}		
		modifier = {
			trait = genius
			factor = 0.2
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.75
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.15
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 2.0
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.5
		}
	}
	
	option = {
		name = "EVTOPTA1580"
		add_trait = wroth
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2080
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2590-2599 is reserved for Patient events#
#Patient Child
character_event = {
	id = LC.2590
	desc = "EVTDESC1590"
	picture = "GFX_evt_child_reading"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = wroth }
		NOT = { trait = brooding }
		NOT = { trait = patient }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1590"
		add_trait = patient
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2090
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2600-2609 is reserved for Proud events#
#Proud Child
character_event = {
	id = LC.2600
	desc = "EVTDESC1600"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = proud }
		NOT = { trait = haughty }
		NOT = { trait = humble }
		NOT = { trait = timid }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1

		modifier = {
			trait = clubfooted
			factor = 0.1
		}
		modifier = {
			trait = harelip
			factor = 0.1
		}
		modifier = {
			trait = hunchback
			factor = 0.1
		}
		modifier = {
			trait = lisp
			factor = 0.1
		}
		modifier = {
			trait = stutter
			factor = 0.1
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 5.0
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 0.25
		}
		modifier = {
			trait = dwarf
			factor = 0.1
		}		
		modifier = {
			trait = genius
			factor = 5.0
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 5.0
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.1
		}
		modifier = {
			trait = imbecile
			factor = 0.1
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.5
		}
	}
	
	option = {
		name = "EVTOPTA1600"
		add_trait = proud
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2100
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2610-2619 is reserved for Humble events#
#Humble Child
character_event = {
	id = LC.2610
	desc = "EVTDESC1610"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = proud }
		NOT = { trait = haughty }
		NOT = { trait = humble }
		NOT = { trait = timid }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 2.0
		}
		modifier = {
			trait = harelip
			factor = 2.0
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 2.0
		}
		modifier = {
			trait = stutter
			factor = 2.0
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.1
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.5
		}		
		modifier = {
			trait = genius
			factor = 0.5
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.25
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 2.0
		}
		modifier = {
			trait = imbecile
			factor = 0.1
		}
		modifier = {
			trait = inbred
			factor = 0.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.01
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.5
		}
	}
	
	option = {
		name = "EVTOPTA1610"
		add_trait = humble
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2110
					days = 3
				}
			}
		}
	}
}

#######################################################################

### OTHER ###

#Event ID 2620-2629 is reserved for Deceitful events#
# Deceitful Child
character_event = {
	id = LC.2620
	desc = "EVTDESC1620"
	picture = "GFX_evt_child_bully"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = honest }
		NOT = { trait = rowdy }
		NOT = { trait = deceitful }
		NOT = { trait = playful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1620"
		add_trait = deceitful
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2120
					days = 3
				}
			}
		}
	}
}

#######################################################################

# Event ID 2630-2639 is reserved for Zealous events #
### Zealous ###
character_event = {
	id = LC.2630
	desc = "EVTDESC1630"
	picture = "GFX_evt_child_reading"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = {
			religion_group = muslim
		}
		NOT = {
			religion_group = indian_group
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1630"
		add_trait = zealous
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2130
					days = 3
				}
			}
		}
	}
}

### Zealous - Muslim ###
character_event = {
	id = LC.2632
	desc = "EVTDESC1632"
	picture = "GFX_evt_child_reading"
	
	min_age = 12
	max_age = 16
	religion_group = muslim

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1630"
		add_trait = zealous
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2132
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2640-2649 is reserved for Honest events#
#Honest Child
character_event = {
	id = LC.2640
	desc = "EVTDESC1640"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = honest }
		NOT = { trait = rowdy }
		NOT = { trait = deceitful }
		NOT = { trait = playful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1640"
		add_trait = honest
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2140
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2650-2659 is reserved for Craven events#
# Craven
character_event = {
	id = LC.2650
	desc = "EVTDESC1650"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = craven }
		NOT = { trait = timid }
		NOT = { trait = brave }
		NOT = { trait = willful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1650"
		add_trait = craven
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2150
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2660-2669 is reserved for Brave events#
#Brave Child
character_event = {
	id = LC.2660
	desc = "EVTDESC1660"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = craven }
		NOT = { trait = timid }
		NOT = { trait = brave }
		NOT = { trait = willful }	
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1660"
		add_trait = brave
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2160
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2670-2679 is reserved for Shy events#
#Shy Child
character_event = {
	id = LC.2670
	desc = "EVTDESC1670"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = shy }
		NOT = { trait = timid }
		NOT = { trait = gregarious }
		NOT = { trait = playful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1670"
		add_trait = shy
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2170
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2680-2689 is reserved for Gregarious events#
#Gregarious Child
character_event = {
	id = LC.2680
	desc = "EVTDESC1680"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = shy }
		NOT = { trait = timid }
		NOT = { trait = gregarious }
		NOT = { trait = playful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.05
		}
		modifier = {
			trait = stutter
			factor = 0.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 5.0
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 0.5
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 2.0
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 5.0
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1680"
		add_trait = gregarious
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2180
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2690-2699 is reserved for Ambitious events#
#Ambitious Child
character_event = {
	id = LC.2690
	desc = "EVTDESC1690"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = content }
		NOT = { trait = affectionate }
		NOT = { trait = ambitious }
		NOT = { trait = willful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = proud
		}
		modifier = {
			factor = 2
			trait = haughty
		}
		modifier = {
			factor = 0.5
			trait = humble
		}
		modifier = {
			factor = 0.5
			trait = timid
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1690"
		add_trait = ambitious
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2190
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2700-2709 is reserved for Content events#
#Content Child
character_event = {
	id = LC.2700
	desc = "EVTDESC1700"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = content }
		NOT = { trait = affectionate }
		NOT = { trait = ambitious }
		NOT = { trait = willful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.5
			trait = proud
		}
		modifier = {
			factor = 0.5
			trait = haughty
		}
		modifier = {
			factor = 2
			trait = humble
		}
		modifier = {
			factor = 2
			trait = timid
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1700"
		add_trait = content
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2200
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2710-2719 is reserved for Arbitrary events#
#Arbitrary Child
character_event = {
	id = LC.2710
	desc = "EVTDESC1710"
	picture = "GFX_evt_child_bully"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = just }
		NOT = { trait = brooding }
		NOT = { trait = arbitrary }
		NOT = { trait = haughty }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1710"
		add_trait = arbitrary
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2210
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2720-2729 is reserved for Just events#
#Just Child
character_event = {
	id = LC.2720
	desc = "EVTDESC1720"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = just }
		NOT = { trait = brooding }
		NOT = { trait = arbitrary }
		NOT = { trait = haughty }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1720"
		add_trait = just
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2220
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 2730-2739 is reserved for Cynical events#
### Cynical Child ###
character_event = {
	id = LC.2730
	desc = "EVTDESC1730"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = {
			religion_group = muslim
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1730"
		add_trait = cynical
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2230
					days = 3
				}
			}
		}
	}
}

### Cynical Child - Muslim ###
character_event = {
	id = LC.2732
	desc = "EVTDESC1732"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	religion_group = muslim

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1730"
		add_trait = cynical
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2230
					days = 3
				}
			}
		}
	}
}

#######################################################################


# Gain Cruel
# On-action: on_yearly_childhood_pulse
character_event = {
	id = LC.2965
	desc = "EVTDESC1965"
	picture = "GFX_evt_child_bully"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = kind }
		NOT = { trait = affectionate }
		NOT = { trait = cruel }
		NOT = { trait = haughty }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1965"
		add_trait = cruel
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 2465
					days = 3
				}
			}
		}
	}
}

#################################
# More flavor events
#################################

# Child has developed a habit for wild parties
character_event = {
	id = LC.2913
	desc = "EVTDESC1913"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = lustful }
		NOT = { trait = curious }
		NOT = { trait = chaste }
		NOT = { trait = conscientious }
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = gregarious
		}
		modifier = {
			factor = 2
			trait = playful
		}
	}
	
	option = {
		name = "EVTOPTA1913"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 38213
					days = 3
				}
			}
		}
	}
}

# If we're Catholic and our enemies are Catholic, why are we fighting?
character_event = {
	id = LC.2914
	desc = "EVTDESC1914"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	religion = catholic

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = cynical }
		NOT = { trait = curious }
		educator = {
			religion = catholic
			OR = {
				any_current_enemy = { religion = catholic }
				any_liege = { any_current_enemy = { religion = catholic } } 
			}
		}
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
		
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1914"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 38214
					days = 3
				}
			}
		}
	}
}

### Why is the church so rich when the peasants are starving and poor? ###
character_event = {
	id = LC.2915
	desc = "EVTDESC1915"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	religion_group = christian

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { trait = charitable }
		NOT = { trait = indolent }
		NOT = { trait = greedy }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1915"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 38215
					days = 3
				}
			}
		}
	}
}

# Why did you let off that peasant accused from poaching?
character_event = {
	id = LC.2916
	desc = "EVTDESC1916"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {	educator = { trait = cruel } }
		NOT = {	educator = { trait = arbitrary } }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1916"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 38216
					days = 3
				}
			}
		}
	}
}

# These peasants we have are all mine to command like little slaves, right?
character_event = {
	id = LC.2917
	desc = "EVTDESC1917"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {	trait = kind }
		NOT = {	trait = affectionate }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}		

	}
	
	option = {
		name = "EVTOPTA1917"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 38217
					days = 3
				}
			}
		}
	}
}

# If a tree falls in the woods and there's nobody there to hear it, does it make a noise?
character_event = {
	id = LC.2918
	desc = "EVTDESC1918"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		learning = 4
		NOT = { trait = diligent }
		NOT = { trait = conscientious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1918"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 38218
					days = 3
				}
			}
		}
	}
}

# Since we all die anyway, why to be so hassled about life?
character_event = {
	id = LC.2919
	desc = "EVTDESC1919"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { religion_group = indian_group }
		NOT = { trait = lustful }
		NOT = { trait = curious }
		NOT = { trait = chaste }
		NOT = { trait = temperate }
		NOT = { trait = conscientious }
		NOT = { trait = gluttonous }
		NOT = { trait = indolent }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1919"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 38219
					days = 3
				}
			}
		}
	}
}

#How can I best serve God?
character_event = {
	id = LC.2920
	desc = "EVTDESC1920"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		OR = {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
		}
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { trait = craven }
		NOT = { trait = timid }
		NOT = { trait = brave }
		NOT = { trait = willful }
		NOT = { trait = just }
		NOT = { trait = brooding }
		NOT = { trait = arbitrary }
		NOT = { trait = haughty }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1920"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = 38220
					days = 3
				}
			}
		}
	}
}

# Female Child is playing with swords instead of sewing
character_event = {
	id = LC.2921
	desc = "EVTDESC1921"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	only_women = yes

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = brave
		}
		NOT = {
			trait = willful
		}
		NOT = {
			trait = humble
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = just
		}
		NOT = {
			trait = brooding
		}
		NOT = {
			trait = wounded
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			religion = cathar
			factor = 3
		}
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}	
	}
	
	option = {
		name = "EVTOPTA1921"
		educator = {
			character_event = {
				id = 38221
				days = 3
				tooltip = "EVTOOLTIP38221"
			}
		}
	}
}

# Child is ridiculed for cowardness
character_event = {
	id = LC.2922
	desc = "EVTDESC1922"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		learning = 5
		NOT = {
			martial = 3
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}	
	}
	
	option = {
		name = "EVTOPTA1922"
		educator = {
			character_event = {
				id = 38222
				days = 3
				tooltip = "EVTOOLTIP38222"
			}
		}
	}
}

# Child is sneaking through the dungeons, and comes up with a bloody knife it found
character_event = {
	id = LC.2923
	desc = "EVTDESC1923"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = playful
		}
		NOT = {
			trait = cruel
		}
		NOT = {
			trait = haughty
		}
		NOT = {
			trait = wroth
		}
		NOT = {
			trait = brooding
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}		
	
	}
	
	option = {
		name = "EVTOPTA1923"
		educator = {
			character_event = {
				id = 38223
				days = 3
				tooltip = "EVTOOLTIP38223"
			}
		}
	}
}

# Child hides away to read books
character_event = {
	id = LC.2924
	desc = "EVTDESC1924"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		learning = 6
		NOT = {
			martial = 5
		}
		NOT = {
			trait = shy
		}
		NOT = {
			trait = gregarious
		}
		NOT = {
			trait = playful
		}
		NOT = {
			trait = humble
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = proud
		}
		NOT = {
			trait = haughty
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1924"
		educator = {
			character_event = {
				id = 38224
				days = 3
				tooltip = "EVTOOLTIP38224"
			}
		}
	}
}

# Ugly child, fair courtier
character_event = {
	id = LC.2925
	desc = "EVTDESC1925"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		has_ugly_trait_trigger = yes
		educator = {
			any_courtier = {
				has_fair_trait_trigger = yes
			}
		}
		NOT = {
			trait = envious
		}
		NOT = {
			trait = brooding
		}
		NOT = {
			trait = ambitious
		}
		NOT = {
			trait = willful
		}
		NOT = {
			trait = arbitrary
		}
		NOT = {
			trait = haughty
		}
		NOT = {
			trait = content
		}
		NOT = {
			trait = affectionate
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = "EVTOPTA1925"
		educator = {
			character_event = {
				id = 38225
				days = 3
				tooltip = "EVTOOLTIP38225"
			}
		}
	}
}

# Fair child
character_event = {
	id = LC.2926
	desc = "EVTDESC1926"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = proud
		}
		NOT = {
			trait = haughty
		}
		NOT = {
			trait = gregarious
		}
		NOT = {
			trait = playful
		}
		NOT = {
			trait = shy
		}
		NOT = {
			trait = timid
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = "EVTOPTA1926"
		educator = {
			character_event = {
				id = 38226
				days = 3
				tooltip = "EVTOOLTIP38226"
			}
		}
	}
}

# Child shows a tendency to count money whenever possible...
character_event = {
	id = LC.2927
	desc = "EVTDESC1927"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		stewardship = 6
		age = 12
		NOT = {
			trait = greedy
		}
		NOT = {
			trait = fussy
		}
		NOT = {
			trait = charitable
		}
		NOT = {
			trait = indolent
		}
		NOT = {
			trait = zealous
		}
		NOT = {
			trait = idolizer
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1927"
		educator = {
			character_event = {
				id = 38227
				days = 3
				tooltip = "EVTOOLTIP38227"
			}
		}
	}
}

# Child shows interest in visitors to the court
character_event = {
	id = LC.2928
	desc = "EVTDESC1928"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		intrigue = 6
		age = 12
		NOT = {
			trait = honest
		}
		NOT = {
			trait = rowdy
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = playful
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}	
	}
	
	option = {
		name = "EVTOPTA1928"
		educator = {
			character_event = {
				id = 38228
				days = 3
				tooltip = "EVTOOLTIP38228"
			}
		}
	}
}

# Child constantly plays with swords and practices fighting with older men
character_event = {
	id = LC.2929
	desc = "EVTDESC1929"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	only_men = yes
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		OR = {
			AND = {
				martial = 3 
				age = 6
			}
			AND = {
				martial = 6
				age = 11
			}
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = proud
		}
		NOT = {
			trait = haughty
		}
		NOT = {
			trait = diligent
		}
		NOT = {
			trait = conscientious
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}	
	}
	
	option = {
		name = "EVTOPTA1929"
		educator = {
			character_event = {
				id = 38229
				days = 3
				tooltip = "EVTOOLTIP38229"
			}
		}
	}
}

# First kiss
character_event = {
	id = LC.2930
	desc = "EVTDESC1930"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		OR = {
			trait = kind
			trait = affectionate
			trait = gregarious 
			trait = playful
			trait = trusting
		}
		NOT = {
			trait = chaste
		}
		NOT = {
			trait = conscientious
		}
		NOT = {
			trait = curious
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = zealous
		}
		NOT = {
			trait = idolizer
		}
		NOT = {
			trait = paranoid
		}
		NOT = {
			trait = fussy
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}	
	}
	
	option = {
		name = "EVTOPTA1930"
		educator = {
			character_event = {
				id = 38230
				days = 3
				tooltip = "EVTOOLTIP38230"
			}
		}
	}
}

# Boy is spending all his time in the kitchen, risk becoming gluttonous and craven
character_event = {
	id = LC.2931
	desc = "EVTDESC1931"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	only_men = yes
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = brave
		}
		NOT = {
			trait = willful
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = gluttonous
		}
		NOT = {
			trait = indolent
		}
		NOT = {
			trait = temperate
		}
		NOT = {
			trait = conscientious
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1931"
		educator = {
			character_event = {
				id = 38231
				days = 3
				tooltip = "EVTOOLTIP38231"
			}
		}
	}
}

# Too curious a child: Guardian finds him/her in the highest tower
character_event = {
	id = LC.2932
	desc = "EVTDESC1932"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = brave
		}
		NOT = {
			trait = willful
		}
		NOT = {
			trait = honest
		}
		NOT = {
			trait = rowdy
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = playful
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = timid
		}
		can_be_maimed_trigger = yes
		NOT = {
			trait = wounded
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1932"
		educator = {
			character_event = {
				id = 38232
				days = 3
				tooltip = "EVTOOLTIP38232"
			}
		}
	}
}

# Child is good at talking to people, and have no problem getting friends
character_event = {
	id = LC.2935
	desc = "EVTDESC1935"
	picture = "GFX_evt_child_play"
	
	min_age = 12
	max_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		OR = {
			AND = {
				age = 6
				intrigue = 3
			}
			AND = {
				age = 11
				intrigue = 6
			}
		}
		NOT = {
			trait = honest
		}
		NOT = {
			trait = rowdy
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = playful
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1935"
		educator = {
			character_event = {
				id = 38235
				days = 3
				tooltip = "EVTOOLTIP38235"
			}
		}
	}
}