################################################
#
# Events for Childhood Personality Traits
#
# ID 1500-1999 is reserved
#
# The basic events are triggered by on actions
#
#################################################
#
# Written by Sara Wendel-rtqvist, Johan Andersson & Henrik Fhraeus
# Modified by Jimmy Nordstrm

namespace = LC

#Event ID 1500-1509 is reserved for Gluttonous events

# Gain Indolent
# On-action: on_yearly_childhood_pulse
character_event = {
	id = LC.1500
	desc = "EVTDESC1500"
	picture = "GFX_evt_child_play"
	
	is_triggered_only = yes
	
	min_age = 6
	max_age = 11

	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = temperate }
		NOT = { trait = conscientious }
		NOT = { trait = gluttonous }
		NOT = { trait = indolent }
		prisoner = no
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = slothful
		}
		modifier = {
			factor = 2
			trait = indolent
		}
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
		
	option = {
		name = "EVTOPTA1500"
		add_trait = indolent
		gain_weight_medium_effect = yes
		weight_trait_check_effect = yes
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2000
					days = 3
				}
			}
		}
	}
}

# Guardian discourages gluttony
character_event = {
	id = LC.1501
	desc = "EVTDESC1501"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = indolent
		}
	}
	
	option = {
		name = "EVTOPTA1501"
		remove_trait = indolent
		lose_weight_medium_effect = yes
		weight_trait_check_effect = yes
	}
}

#######################################################################

#Event ID 1510-1519 is reserved for Temperate events
#Conscientious Child
character_event = {
	id = LC.1510
	desc = "EVTDESC1510"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = temperate }
		NOT = { trait = conscientious }
		NOT = { trait = gluttonous }
		NOT = { trait = indolent }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = diligent
		}
		modifier = {
			factor = 2
			trait = conscientious
		}
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}		

	}
	
	option = {
		name = "EVTOPTA1510"
		add_trait = conscientious
		lose_weight_medium_effect = yes
		weight_trait_check_effect = yes
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2010
					days = 3
				}
			}
		}
	}
}

# Discourage Temperance
character_event = {
	id = LC.1511
	desc = "EVTDESC1511"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = conscientious
		}
	}
	
	option = {
		name = "EVTOPTA1511"
		remove_trait = conscientious
		gain_weight_medium_effect = yes
		weight_trait_check_effect = yes
	}
}

#######################################################################

#Event ID 1520-1529 is reserved for Greedy events
#Fussy Child
character_event = {
	id = LC.1520
	desc = "EVTDESC1520"
	picture = "GFX_evt_child_bully"
	
	is_triggered_only = yes
	
	min_age = 6
	max_age = 11

	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = charitable }
		NOT = { trait = indolent }
		NOT = { trait = greedy }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = envious
			trait = brooding
		}
		modifier = {
			factor = 0.5
			trait = kind
		}
		modifier = {
			factor = 0.5
			trait = affectionate
		}
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1520"
		add_trait = fussy
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2020
					days = 3
				}
			}
		}
	}
}

# Discourage Greed
character_event = {
	id = LC.1521
	desc = "EVTDESC1521"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = fussy
		}
	}
	
	option = {
		name = "EVTOPTA1521"
		remove_trait = fussy
	}
}

#######################################################################

#Event ID 1530-1539 is reserved for Charitable events#
#Indolent Child
character_event = {
	id = LC.1530
	desc = "EVTDESC1530"
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
	
	min_age = 6
	max_age = 11

	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = charitable }
		NOT = { trait = indolent }
		NOT = { trait = greedy }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = kind
		}
		modifier = {
			factor = 2
			trait = affectionate
		}
		modifier = {
			factor = 0.5
			trait = envious
			trait = brooding
		}
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1530"
		add_trait = indolent
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2030
					days = 3
				}
			}
		}
	}
}

# Discourage Charity
character_event = {
	id = LC.1531
	desc = "EVTDESC1531"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = indolent
		}
	}
	
	option = {
		name = "EVTOPTA1531"
		remove_trait = indolent
	}
}

#######################################################################

#Event ID 1540-1549 is reserved for Slothful events#
#Indolent Child
character_event = {
	id = LC.1540
	desc = "EVTDESC1540"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	religion_group = christian

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = diligent }
		NOT = { trait = conscientious }
		NOT = { trait = slothful }
		NOT = { trait = indolent }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = gluttonous
		}
		modifier = {
			factor = 2
			trait = indolent
		}
		modifier = {
			factor = 0.5
			trait = temperate
		}
		modifier = {
			factor = 0.5
			trait = conscientious
		}
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1540"
		add_trait = indolent
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2040
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1541
	desc = "EVTDESC1541"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = indolent
		}
	}
	
	option = {
		name = "EVTOPTA1541"
		remove_trait = indolent
	}
}

#######################################################################


#Event ID 1550-1559 is reserved for Diligent events#
#Conscientious Child
character_event = {
	id = LC.1550
	desc = "EVTDESC1550"
	picture = "GFX_evt_child_reading"
	
	min_age = 11
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = diligent }
		NOT = { trait = conscientious }
		NOT = { trait = slothful }
		NOT = { trait = indolent }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = temperate
		}
		modifier = {
			factor = 2
			trait = conscientious
		}
		modifier = {
			factor = 0.5
			trait = gluttonous
		}
		modifier = {
			factor = 0.5
			trait = indolent
		}
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1550"
		add_trait = conscientious
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2050
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1551
	desc = "EVTDESC1551"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = conscientious
		}
	}
	
	option = {
		name = "EVTOPTA1551"
		remove_trait = conscientious
	}
}

#######################################################################

#Event ID 1560-1569 is reserved for Envious events#
#Brooding Child
character_event = {
	id = LC.1560
	desc = "EVTDESC1560"
	picture = "GFX_evt_child_bully"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = kind }
		NOT = { trait = affectionate }
		NOT = { trait = envious }
		NOT = { trait = brooding }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = greedy
		}
		modifier = {
			factor = 2
			trait = fussy
		}
		modifier = {
			factor = 2
			trait = arbitrary
		}
		modifier = {
			factor = 2
			trait = haughty
		}
		modifier = {
			factor = 0.5
			trait = charitable
		}
		modifier = {
			factor = 0.5
			trait = indolent
		}
		modifier = {
			factor = 0.5
			trait = just
		}
		modifier = {
			factor = 0.5
			trait = brooding
		}
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1560"
		add_trait = brooding
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2060
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1561
	desc = "EVTDESC1561"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = brooding
		}
	}
	
	option = {
		name = "EVTOPTA1561"
		trigger = { is_female = yes }
		remove_trait = brooding
	}
	option = {
		name = "EVTOPTB1561"
		trigger = { is_female = no }
		remove_trait = brooding
	}
}

#######################################################################

#Event ID 1570-1579 is reserved for Kind events#
#Affectionate Child
character_event = {
	id = LC.1570
	desc = "EVTDESC1570"
	picture = "GFX_evt_child_talking"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = kind }
		NOT = { trait = affectionate }
		NOT = { trait = envious }
		NOT = { trait = brooding }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 0.5
			trait = fussy
		}
		modifier = {
			factor = 0.5
			trait = arbitrary
		}
		modifier = {
			factor = 0.5
			trait = haughty
		}
		modifier = {
			factor = 2
			trait = charitable
		}
		modifier = {
			factor = 2
			trait = indolent
		}
		modifier = {
			factor = 2
			trait = just
		}
		modifier = {
			factor = 2
			trait = brooding
		}
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1570"
		add_trait = affectionate
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2070
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1571
	desc = "EVTDESC1571"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = affectionate
		}
	}
	
	option = {
		name = "EVTOPTA1571"
		remove_trait = affectionate
	}
}

#######################################################################

#Event ID 1580-1589 is reserved for Wroth events#
#Brooding Child
character_event = {
	id = LC.1580
	desc = "EVTDESC1580"
	picture = "GFX_evt_child_bully"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = wroth }
		NOT = { trait = brooding }
		NOT = { trait = patient }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 1.1
		}
		modifier = {
			trait = stutter
			factor = 1.1
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.1
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 5.0
		}
		modifier = {
			trait = dwarf
			factor = 2.0
		}		
		modifier = {
			trait = genius
			factor = 0.2
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.75
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.15
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 2.0
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.5
		}
	}
	
	option = {
		name = "EVTOPTA1580"
		add_trait = brooding
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2080
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1581
	desc = "EVTDESC1581"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = brooding
		}
	}
	
	option = {
		name = "EVTOPTA1581"
		remove_trait = brooding
	}
}

#######################################################################

#Event ID 1590-1599 is reserved for Patient events#
#Fussy Child
character_event = {
	id = LC.1590
	desc = "EVTDESC1590"
	picture = "GFX_evt_child_reading"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = wroth }
		NOT = { trait = brooding }
		NOT = { trait = patient }
		NOT = { trait = fussy }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1590"
		add_trait = fussy
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2090
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1591
	desc = "EVTDESC1591"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = fussy
		}
	}
	
	option = {
		name = "EVTOPTA1591"
		remove_trait = fussy
	}
}

#######################################################################

#Event ID 1600-1609 is reserved for Proud events#
#Haughty Child
character_event = {
	id = LC.1600
	desc = "EVTDESC1600"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = proud }
		NOT = { trait = haughty }
		NOT = { trait = humble }
		NOT = { trait = timid }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1

		modifier = {
			trait = clubfooted
			factor = 0.1
		}
		modifier = {
			trait = harelip
			factor = 0.1
		}
		modifier = {
			trait = hunchback
			factor = 0.1
		}
		modifier = {
			trait = lisp
			factor = 0.1
		}
		modifier = {
			trait = stutter
			factor = 0.1
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 5.0
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 0.25
		}
		modifier = {
			trait = dwarf
			factor = 0.1
		}		
		modifier = {
			trait = genius
			factor = 5.0
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 5.0
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.1
		}
		modifier = {
			trait = imbecile
			factor = 0.1
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.5
		}
	}
	
	option = {
		name = "EVTOPTA1600"
		add_trait = haughty
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2100
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1601
	desc = "EVTDESC1601"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = haughty
		}
	}
	
	option = {
		name = "EVTOPTA1601"
		remove_trait = haughty
	}
}

#######################################################################

#Event ID 1610-1619 is reserved for Humble events#
#Timid Child
character_event = {
	id = LC.1610
	desc = "EVTDESC1610"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = proud }
		NOT = { trait = haughty }
		NOT = { trait = humble }
		NOT = { trait = timid }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 2.0
		}
		modifier = {
			trait = harelip
			factor = 2.0
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 2.0
		}
		modifier = {
			trait = stutter
			factor = 2.0
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.1
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.5
		}		
		modifier = {
			trait = genius
			factor = 0.5
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.25
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 2.0
		}
		modifier = {
			trait = imbecile
			factor = 0.1
		}
		modifier = {
			trait = inbred
			factor = 0.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.01
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.5
		}
	}
	
	option = {
		name = "EVTOPTA1610"
		add_trait = timid
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2110
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1611
	desc = "EVTDESC1611"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = timid
		}
	}
	
	option = {
		name = "EVTOPTA1611"
		remove_trait = timid
	}
}

#######################################################################

### OTHER ###

#Event ID 1620-1629 is reserved for Deceitful events#
# Playful Child
character_event = {
	id = LC.1620
	desc = "EVTDESC1620"
	picture = "GFX_evt_child_bully"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = honest }
		NOT = { trait = rowdy }
		NOT = { trait = deceitful }
		NOT = { trait = playful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1620"
		add_trait = playful
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2120
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1621
	desc = "EVTDESC1621"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = playful
		}
	}
	
	option = {
		name = "EVTOPTA1621"
		remove_trait = playful
	}
}

#######################################################################

# Event ID 1630-1639 is reserved for Zealous events #
### Idolizer ###
character_event = {
	id = LC.1630
	desc = "EVTDESC1630"
	picture = "GFX_evt_child_reading"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = {
			religion_group = muslim
		}
		NOT = {
			religion_group = indian_group
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1630"
		add_trait = idolizer
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2130
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1631
	desc = "EVTDESC1631"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = idolizer
		}
	}
	
	option = {
		name = "EVTOPTA1631"
		remove_trait = idolizer
	}
}

### Idolizer - Muslim ###
character_event = {
	id = LC.1632
	desc = "EVTDESC1632"
	picture = "GFX_evt_child_reading"
	
	min_age = 6
	max_age = 11
	religion_group = muslim

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1630"
		add_trait = idolizer
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2132
					days = 3
				}
			}
		}
	}
}

#######################################################################

#Event ID 1640-1649 is reserved for Honest events#
#Rowdy Child
character_event = {
	id = LC.1640
	desc = "EVTDESC1640"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = honest }
		NOT = { trait = rowdy }
		NOT = { trait = deceitful }
		NOT = { trait = playful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1640"
		add_trait = rowdy
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2140
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1641
	desc = "EVTDESC1641"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = rowdy
		}
	}
	
	option = {
		name = "EVTOPTA1641"
		remove_trait = rowdy
	}
}

#######################################################################

#Event ID 1650-1659 is reserved for Craven events#
# Timid
character_event = {
	id = LC.1650
	desc = "EVTDESC1650"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = craven }
		NOT = { trait = timid }
		NOT = { trait = brave }
		NOT = { trait = willful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1650"
		add_trait = timid
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2150
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1651
	desc = "EVTDESC1651"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = timid
		}
	}
	
	option = {
		name = "EVTOPTA1651"
		remove_trait = timid
	}
}

#######################################################################

#Event ID 1660-1669 is reserved for Brave events#
#Willful Child
character_event = {
	id = LC.1660
	desc = "EVTDESC1660"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = craven }
		NOT = { trait = timid }
		NOT = { trait = brave }
		NOT = { trait = willful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1660"
		add_trait = willful
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2160
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1661
	desc = "EVTDESC1661"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = willful
		}
	}
	
	option = {
		name = "EVTOPTA1661"
		remove_trait = willful
	}
}

#######################################################################

#Event ID 1670-1679 is reserved for Shy events#
#Timid Child
character_event = {
	id = LC.1670
	desc = "EVTDESC1670"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = shy }
		NOT = { trait = timid }
		NOT = { trait = gregarious }
		NOT = { trait = playful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1670"
		add_trait = timid
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2170
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1671
	desc = "EVTDESC1671"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = timid
		}
	}
	
	option = {
		name = "EVTOPTA1671"
		remove_trait = timid
	}
}

#######################################################################

#Event ID 1680-1689 is reserved for Gregarious events#
#Playful Child
character_event = {
	id = LC.1680
	desc = "EVTDESC1680"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = shy }
		NOT = { trait = timid }
		NOT = { trait = gregarious }
		NOT = { trait = playful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.05
		}
		modifier = {
			trait = stutter
			factor = 0.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 5.0
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 0.5
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 2.0
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 5.0
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1680"
		add_trait = playful
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2180
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1681
	desc = "EVTDESC1681"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = playful
		}
	}
	
	option = {
		name = "EVTOPTA1681"
		remove_trait = playful
	}
}

#######################################################################

#Event ID 1690-1699 is reserved for Ambitious events#
#Willful Child
character_event = {
	id = LC.1690
	desc = "EVTDESC1690"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = content }
		NOT = { trait = affectionate }
		NOT = { trait = ambitious }
		NOT = { trait = willful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = proud
		}
		modifier = {
			factor = 2
			trait = haughty
		}
		modifier = {
			factor = 0.5
			trait = humble
		}
		modifier = {
			factor = 0.5
			trait = timid
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1690"
		add_trait = willful
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2190
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1691
	desc = "EVTDESC1691"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = willful
		}
	}
	
	option = {
		name = "EVTOPTA1691"
		remove_trait = willful
	}
}

#######################################################################

#Event ID 1700-1709 is reserved for Content events#
#Affectionate Child
character_event = {
	id = LC.1700
	desc = "EVTDESC1700"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = content }
		NOT = { trait = affectionate }
		NOT = { trait = ambitious }
		NOT = { trait = willful }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.5
			trait = proud
		}
		modifier = {
			factor = 0.5
			trait = haughty
		}
		modifier = {
			factor = 2
			trait = humble
		}
		modifier = {
			factor = 2
			trait = timid
		}
			modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1700"
		add_trait = affectionate
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2200
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1701
	desc = "EVTDESC1701"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = affectionate
		}
	}
	
	option = {
		name = "EVTOPTA1701"
		remove_trait = affectionate
	}
}

#######################################################################

#Event ID 1710-1719 is reserved for Arbitrary events#
#Haughty Child
character_event = {
	id = LC.1710
	desc = "EVTDESC1710"
	picture = "GFX_evt_child_bully"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = just }
		NOT = { trait = brooding }
		NOT = { trait = arbitrary }
		NOT = { trait = haughty }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1710"
		add_trait = haughty
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2210
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1711
	desc = "EVTDESC1711"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = haughty
		}
	}
	
	option = {
		name = "EVTOPTA1711"
		remove_trait = haughty
	}
}

#######################################################################

#Event ID 1720-1729 is reserved for Just events#
#Brooding Child
character_event = {
	id = LC.1720
	desc = "EVTDESC1720"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = just }
		NOT = { trait = brooding }
		NOT = { trait = arbitrary }
		NOT = { trait = haughty }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1720"
		add_trait = brooding
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2220
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1721
	desc = "EVTDESC1721"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = brooding
		}
	}
	
	option = {
		name = "EVTOPTA1721"
		remove_trait = brooding
	}
}

#######################################################################

#Event ID 1730-1739 is reserved for Cynical events#
### Curious Child ###
character_event = {
	id = LC.1730
	desc = "EVTDESC1730"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = {
			religion_group = muslim
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1730"
		add_trait = curious
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2230
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1731
	desc = "EVTDESC1731"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = curious
		}
	}
	
	option = {
		name = "EVTOPTA1731"
		remove_trait = curious
	}
}

### Curious Child - Muslim ###
character_event = {
	id = LC.1732
	desc = "EVTDESC1732"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	religion_group = muslim

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1730"
		add_trait = curious
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2230
					days = 3
				}
			}
		}
	}
}

# Discouraged
character_event = {
	id = LC.1733
	desc = "EVTDESC1733"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = curious
		}
	}
	
	option = {
		name = "EVTOPTA1731"
		remove_trait = curious
	}
}

#######################################################################


# Gain Haughty
# On-action: on_yearly_childhood_pulse
character_event = {
	id = LC.1965
	desc = "EVTDESC1965"
	picture = "GFX_evt_child_bully"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		has_game_rule = {
			name = childhood_personality_traits
			value = all
		}
		NOT = { personality_traits = 5 }
		NOT = { trait = kind }
		NOT = { trait = affectionate }
		NOT = { trait = cruel }
		NOT = { trait = haughty }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1965"
		add_trait = haughty
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.2465
					days = 3
				}
			}
		}
	}
}

# Guardian discourages cruelty
character_event = {
	id = LC.1966
	desc = "EVTDESC1966"
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			add_trait = haughty
		}
	}
	
	option = {
		name = "EVTOPTA1966"
		remove_trait = haughty
	}
}

#################################
# More flavor events
#################################

# Child is slow to learn to talk
character_event = {
	id = LC.1900
	desc = "EVTDESC1900"
	picture = "GFX_evt_child_play"
	
	max_age = 5
	prisoner = no

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = stutter }
		father = {
			is_alive = yes
			employer = {
				ROOT = {
					employer = {
						character = PREVPREV
					}
				}
			}
		}
		NOT = { personality_traits = 5 }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}		
	
	}
	
	option = {
		name = "EVTOPTA1900"
		hidden_tooltip = {
			father = {
				character_event = {
					id = LC.38200
					days = 3
				}
			}
		}
	}
}

# Daddy, where do children come from?
character_event = {
	id = LC.1901
	desc = "EVTDESC1901"
	picture = "GFX_evt_child_play"
	
	max_age = 6
	prisoner = no

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = trusting }
		NOT = { trait = affectionate }
		father = {
			is_alive = yes
			employer = {
				ROOT = {
					employer = {
						character = PREVPREV
					}
				}
			}
		}
		NOT = { personality_traits = 5 }
	
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1901"
		hidden_tooltip = {
			father = {
				character_event = {
					id = LC.38201
					days = 3
				}
			}
		}
	}
}

# Child is afraid of the dark
character_event = {
	id = LC.1902
	desc = "EVTDESC1902"
	picture = "GFX_evt_child_play"
	
	max_age = 6
	prisoner = no

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = trusting }
		NOT = { trait = affectionate }
		father = {
			is_alive = yes
			employer = {
				ROOT = {
					employer = {
						character = PREVPREV
					}
				}
			}
		}
		NOT = { personality_traits = 5 }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1902"
		hidden_tooltip = {
			father = {
				character_event = {
					id = LC.38202
					days = 3
				}
			}
		}
	}
}

# Child is often involved in fights with other toddlers
character_event = {
	id = LC.1903
	desc = "EVTDESC1903"
	picture = "GFX_evt_child_play"
	
	max_age = 6
	prisoner = no

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = wroth }
		NOT = { trait = brooding }
		father = {
			is_alive = yes
			employer = {
				ROOT = {
					employer = {
						character = PREVPREV
					}
				}
			}
		}
		NOT = { personality_traits = 5 }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1903"
		hidden_tooltip = {
			father = {
				character_event = {
					id = LC.38203
					days = 3
				}
			}
		}
	}
}

# Your child always wants more toys
character_event = {
	id = LC.1904
	desc = "EVTDESC1904"
	picture = "GFX_evt_child_play"
	
	max_age = 6
	prisoner = no

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = greedy }
		NOT = { trait = fussy }
		father = {
			is_alive = yes
			employer = {
				ROOT = {
					employer = {
						character = PREVPREV
					}
				}
			}
		}
		NOT = { personality_traits = 5 }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1904"
		hidden_tooltip = {
			father = {
				character_event = {
					id = LC.38204
					days = 3
				}
			}
		}
	}
}

# Dad, Where is mom?
character_event = {
	id = LC.1905
	desc = "EVTDESC1905"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	prisoner = no

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { is_abroad = yes }
		father = {
			is_alive = yes
			employer = {
				ROOT = {
					employer = {
						character = PREVPREV
					}
				}
			}
		}
		mother_even_if_dead = { is_alive = no }
		NOT = { trait = bastard }
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1

		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1905"
		hidden_tooltip = {
			father = {
				character_event = {
					id = LC.38205
					days = 3
				}
			}
		}
	}
}

# Child has trouble making friends
character_event = {
	id = LC.1906
	desc = "EVTDESC1906"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = gregarious }
		NOT = { trait = playful }
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 3
			trait = stutter
		}
	modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}		
	}
	
	option = {
		name = "EVTOPTA1906"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.38206
					days = 3
				}
			}
		}
	}
}

# Child wants to play with friends instead of studying
character_event = {
	id = LC.1907
	desc = "EVTDESC1907"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { personality_traits = 5 }
		NOT = {
			religion_group = muslim
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1907"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.38207
					days = 3
				}
			}
		}
	}
}

# Where do heathens come from?
character_event = {
	id = LC.1908
	desc = "EVTDESC1908"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	religion_group = christian

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = "EVTOPTA1908"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.38208
					days = 3
				}
			}
		}
	}
}

# Child is often playing very daring games with other children
character_event = {
	id = LC.1909
	desc = "EVTDESC1909"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { trait = craven }
		NOT = { trait = timid }
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1909"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.38209
					days = 3
				}
			}
		}
	}
}

# Daddy, does God exist?
character_event = {
	id = LC.1910
	desc = "EVTDESC1910"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		#religion_group = christian
		NOT = { trait = zealous }
		NOT = { trait = idolizer }
		NOT = { trait = cynical }
		NOT = { trait = curious }
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1910"
		educator = {
			character_event = {
				id = LC.38210
				days = 3
				tooltip = "EVTTOOLTIP38210"
			}
		}
	}
}

# Why do people die?
character_event = {
	id = LC.1911
	desc = "EVTDESC1911"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { is_ruler = yes }
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1911"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.38211
					days = 3
				}
			}
		}
	}
}

# Will I rule one day?
character_event = {
	id = LC.1912
	desc = "EVTDESC1912"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = { is_ruler = yes }
		NOT = { personality_traits = 5 }
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.1
		}
		modifier = {
			trait = harelip
			factor = 1.1
		}
		modifier = {
			trait = hunchback
			factor = 1.1
		}
		modifier = {
			trait = lisp
			factor = 0.9
		}
		modifier = {
			trait = stutter
			factor = 0.9
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.05
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 10
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.1
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.0
		}
	}
	
	option = {
		name = "EVTOPTA1912"
		hidden_tooltip = {
			educator = {
				character_event = {
					id = LC.38212
					days = 3
				}
			}
		}
	}
}

# Female Child is playing with swords instead of sewing
character_event = {
	id = LC.1921
	desc = "EVTDESC1921"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	only_women = yes

	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = brave
		}
		NOT = {
			trait = willful
		}
		NOT = {
			trait = humble
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = just
		}
		NOT = {
			trait = brooding
		}
		NOT = {
			trait = wounded
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			religion = cathar
			factor = 3
		}
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}	
	}
	
	option = {
		name = "EVTOPTA1921"
		educator = {
			character_event = {
				id = LC.38221
				days = 3
				tooltip = "EVTOOLTIP38221"
			}
		}
	}
}

# Child is sneaking through the dungeons, and comes up with a bloody knife it found
character_event = {
	id = LC.1923
	desc = "EVTDESC1923"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = playful
		}
		NOT = {
			trait = cruel
		}
		NOT = {
			trait = haughty
		}
		NOT = {
			trait = wroth
		}
		NOT = {
			trait = brooding
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}		
	
	}
	
	option = {
		name = "EVTOPTA1923"
		educator = {
			character_event = {
				id = LC.38223
				days = 3
				tooltip = "EVTOOLTIP38223"
			}
		}
	}
}

# Ugly child, fair courtier
character_event = {
	id = LC.1925
	desc = "EVTDESC1925"
	picture = "GFX_evt_child_play"
	
	min_age = 10
	max_age = 11
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		has_ugly_trait_trigger = yes
		educator = {
			any_courtier = {
				has_fair_trait_trigger = yes
			}
		}
		NOT = {
			trait = envious
		}
		NOT = {
			trait = brooding
		}
		NOT = {
			trait = ambitious
		}
		NOT = {
			trait = willful
		}
		NOT = {
			trait = arbitrary
		}
		NOT = {
			trait = haughty
		}
		NOT = {
			trait = content
		}
		NOT = {
			trait = affectionate
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = "EVTOPTA1925"
		educator = {
			character_event = {
				id = LC.38225
				days = 3
				tooltip = "EVTOOLTIP38225"
			}
		}
	}
}

# Fair child
character_event = {
	id = LC.1926
	desc = "EVTDESC1926"
	picture = "GFX_evt_child_play"
	
	min_age = 10
	max_age = 11
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = proud
		}
		NOT = {
			trait = haughty
		}
		NOT = {
			trait = gregarious
		}
		NOT = {
			trait = playful
		}
		NOT = {
			trait = shy
		}
		NOT = {
			trait = timid
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = "EVTOPTA1926"
		educator = {
			character_event = {
				id = LC.38226
				days = 3
				tooltip = "EVTOOLTIP38226"
			}
		}
	}
}

# Child shows a tendency to count money whenever possible...
character_event = {
	id = LC.1927
	desc = "EVTDESC1927"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		stewardship = 3
		age = 6
		NOT = { age = 12 }
		NOT = {
			trait = greedy
		}
		NOT = {
			trait = fussy
		}
		NOT = {
			trait = charitable
		}
		NOT = {
			trait = indolent
		}
		NOT = {
			trait = zealous
		}
		NOT = {
			trait = idolizer
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.5
		}
		modifier = {
			trait = harelip
			factor = 1.5
		}
		modifier = {
			trait = hunchback
			factor = 2.0
		}
		modifier = {
			trait = lisp
			factor = 1.5
		}
		modifier = {
			trait = stutter
			factor = 1.5
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.5
		}
		modifier = {
			trait = dwarf
			factor = 1.05
		}		
		modifier = {
			trait = genius
			factor = 0.75
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.2
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.05
		}
		modifier = {
			trait = inbred
			factor = 0.25
		}
		modifier = {
			is_strong_trigger = yes
			factor = 1.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 1.25
		}
	}
	
	option = {
		name = "EVTOPTA1927"
		educator = {
			character_event = {
				id = LC.38227
				days = 3
				tooltip = "EVTOOLTIP38227"
			}
		}
	}
}

# Child shows interest in visitors to the court
character_event = {
	id = LC.1928
	desc = "EVTDESC1928"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		intrigue = 3
		age = 6
		NOT = {
			trait = honest
		}
		NOT = {
			trait = rowdy
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = playful
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}	
	}
	
	option = {
		name = "EVTOPTA1928"
		educator = {
			character_event = {
				id = LC.38228
				days = 3
				tooltip = "EVTOOLTIP38228"
			}
		}
	}
}

# Child constantly plays with swords and practices fighting with older men
character_event = {
	id = LC.1929
	desc = "EVTDESC1929"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	only_men = yes
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		OR = {
			AND = {
				martial = 3 
				age = 6
			}
			AND = {
				martial = 6
				age = 11
			}
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = proud
		}
		NOT = {
			trait = haughty
		}
		NOT = {
			trait = diligent
		}
		NOT = {
			trait = conscientious
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}	
	}
	
	option = {
		name = "EVTOPTA1929"
		educator = {
			character_event = {
				id = LC.38229
				days = 3
				tooltip = "EVTOOLTIP38229"
			}
		}
	}
}

# Boy is spending all his time in the kitchen, risk becoming gluttonous and craven
character_event = {
	id = LC.1931
	desc = "EVTDESC1931"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	only_men = yes
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = brave
		}
		NOT = {
			trait = willful
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = timid
		}
		NOT = {
			trait = gluttonous
		}
		NOT = {
			trait = indolent
		}
		NOT = {
			trait = temperate
		}
		NOT = {
			trait = conscientious
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 1.05
		}
		modifier = {
			trait = harelip
			factor = 1.10
		}
		modifier = {
			trait = hunchback
			factor = 1.5
		}
		modifier = {
			trait = lisp
			factor = 1.05
		}
		modifier = {
			trait = stutter
			factor = 1.05
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.95
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.10
		}
		modifier = {
			trait = dwarf
			factor = 1.2
		}		
		modifier = {
			trait = genius
			factor = 0.95
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 0.95
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 1.2
		}
		modifier = {
			trait = imbecile
			factor = 1.5
		}
		modifier = {
			trait = inbred
			factor = 1.5
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.05
		}
		modifier = {
			is_weak_trigger = yes
			factor = 5.0
		}
	}
	
	option = {
		name = "EVTOPTA1931"
		educator = {
			character_event = {
				id = LC.38231
				days = 3
				tooltip = "EVTOOLTIP38231"
			}
		}
	}
}

# Too curious a child: Guardian finds him/her in the highest tower
character_event = {
	id = LC.1932
	desc = "EVTDESC1932"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		NOT = {
			trait = brave
		}
		NOT = {
			trait = willful
		}
		NOT = {
			trait = honest
		}
		NOT = {
			trait = rowdy
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = playful
		}
		NOT = {
			trait = craven
		}
		NOT = {
			trait = timid
		}
		can_be_maimed_trigger = yes
		NOT = {
			trait = wounded
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1932"
		educator = {
			character_event = {
				id = LC.38232
				days = 3
				tooltip = "EVTOOLTIP38232"
			}
		}
	}
}

# Child is good at talking to people, and have no problem getting friends
character_event = {
	id = LC.1935
	desc = "EVTDESC1935"
	picture = "GFX_evt_child_play"
	
	min_age = 6
	max_age = 11
	
	is_triggered_only = yes
	
	trigger = {
		has_dlc = "Conclave"
		NOT = {
			has_game_rule = {
				name = childhood_personality_traits
				value = off
			}
		}
		OR = {
			AND = {
				age = 6
				intrigue = 3
			}
			AND = {
				age = 11
				intrigue = 6
			}
		}
		NOT = {
			trait = honest
		}
		NOT = {
			trait = rowdy
		}
		NOT = {
			trait = deceitful
		}
		NOT = {
			trait = playful
		}
		NOT = { has_character_flag = is_child_of_destiny }
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			trait = clubfooted
			factor = 0.8
		}
		modifier = {
			trait = harelip
			factor = 0.9
		}
		modifier = {
			trait = hunchback
			factor = 0.7
		}
		modifier = {
			trait = lisp
			factor = 0.95
		}
		modifier = {
			trait = stutter
			factor = 0.95
		}
		modifier = {
			has_fair_trait_trigger = yes
			factor = 0.8
		}
		modifier = {
			has_ugly_trait_trigger = yes
			factor = 1.25
		}
		modifier = {
			trait = dwarf
			factor = 0.9
		}		
		modifier = {
			trait = genius
			factor = 1.05
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
				trait = curious
			}
			factor = 1.05
		}	
		modifier = {
			OR = {
				trait = slow
				trait = dull
				trait = rowdy
			}
			factor = 0.95
		}
		
		modifier = {
			trait = imbecile
			factor = 0.5
		}
		modifier = {
			trait = inbred
			factor = 0.05
		}
		modifier = {
			is_strong_trigger = yes
			factor = 5.0
		}
		modifier = {
			is_weak_trigger = yes
			factor = 0.05
		}
	}
	
	option = {
		name = "EVTOPTA1935"
		educator = {
			character_event = {
				id = LC.38235
				days = 3
				tooltip = "EVTOOLTIP38235"
			}
		}
	}
}