###################################
#
# Events for Guardian
#
# Id 2000-2499 and 38100 - 38299 is reserved
#
#
###################################
#
# Written by Sara Wendel-rtqvist & Henrik Fhraeus
# heavily revised by Johan Andersson.
# Modified by Jimmy Nordstrm

namespace = LC

#Event ID 2000-2009 is reserved for Gluttonous events#
#Fosterling gains trait Indolent
character_event = {
	id = LC.2000
	desc = EVTDESC2000
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2000 # Encourage Gluttony
		ai_chance = {
			factor = 10
			modifier = {
				factor = 4
				trait = gluttonous
			}
			modifier = {
				factor = 2
				trait = slothful
			}
			modifier = {
				factor = 2
				trait = hedonist
			}
			modifier = {
				factor = 0
				trait = temperate
			}
		}
		
		if = {
			limit = {
				trait = temperate
			}
			prestige = -5
		}
		if = {
			limit = {
				trait = gluttonous
			}
			prestige = 5
		}
		FROM = {
			tooltip = {
				add_trait = indolent
			}
			opinion = {
				who = ROOT
				modifier = opinion_happy_with_guardian
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2000 # Birch Him!
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = wroth
			}
			modifier = {
				factor = 0.1
				trait = gluttonous
			}
		}
		
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		reverse_opinion = {
			who = FROM
			modifier = opinion_sad
			years = 2
		}
		random = {
			chance = 40
			FROM = { 
				remove_trait = indolent
				hidden_tooltip = { 
					character_event = { 
						id = LC.1501 
					}
				}
			}
		}
	}
	
	option = {
		name = EVTOPTC2000 # Talk to Him about moderation.
		trigger = {
			NOT = { trait = gluttonous }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				trait = temperate
			}
			modifier = {
				factor = 10
				trait = diligent
			}
			modifier = {
				factor = 10
				trait = celibate
			}
		}
		
		random_list = {
			50 = { 
				FROM = { 
					add_trait = conscientious
					hidden_tooltip = { 
						ROOT = { 
							character_event = { 
								id = LC.38176
							}
						} 
						character_event = { 
							id = LC.38276
						}
					}
				}
			}
			50 = { 
				FROM = { 
					remove_trait = indolent
					hidden_tooltip = {
						character_event = {	
							id = LC.1501
						}
					}
				}
			}
		}
	}	
	option = {
		name = EVTOPTD2000 # Pray God will save her..
		trigger = {
			OR = {
				religion_group = christian
				religion_group = muslim
			}
			NOT = { trait = cynical }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		
		piety = 5
		random = {
			chance = 20 
			FROM = { 
				remove_trait = indolent
				hidden_tooltip = { 
					character_event = {	
						id = LC.1501
					}
				}
			}
		}
	}
}

##################################################

#Event ID 2010-2019 is reserved for Temperate events
#Fosterling is Conscientious
character_event = {
	id = LC.2010
	desc = EVTDESC2010
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2010 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = temperate
			}
			modifier = {
				factor = 4
				trait = diligent
			}
			modifier = {
				factor = 4
				trait = celibate
			}
		}
	
		if = {
			limit = { trait = gluttonous}
			prestige = -5
		}
		if = {
			limit = {
				stewardship = 10
			}
			FROM = { change_stewardship = 1}
		}

		if = {
			limit = {
				trait = temperate				
			}
			prestige = 5
		}
		FROM = { 
			tooltip = {
				add_trait = conscientious
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2010 # Hold up X as an example for the court!
		trigger = {
			any_courtier = {
				trait = gluttonous
			}
			NOT = { trait =  gluttonous}
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = temperate
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		if = {
			limit = {
				stewardship = 10
			}
			FROM = { change_stewardship = 1}
		}
		any_courtier = {
			limit = {
				trait = gluttonous
			}		
			opinion = {
				modifier = opinion_envy
				who = FROM
				years = 5
			}
		}
		FROM = {
			prestige = 5
		}
	}

	option = {
		name = EVTOPTC2010 # Thank God for X's virtues!
		trigger = {
			NOT = { trait = cynical }
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random = {
			chance = 10
			FROM = { 
				add_trait = indolent
				hidden_tooltip = { 
					ROOT = { 
						character_event = { 
							id = LC.38177
						}
					}
					character_event = { 
						id = LC.38277 
					} 
				}
			}
		}		
	}
	
	option = {
		name = EVTOPTD2010 # He/She must learn to enjoy life!
		trigger = {
			NOT = { trait =  temperate }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = gluttonous
			}
			modifier = {
				factor = 5
				trait = slothful
			}
			modifier = {
				factor = 5
				trait = hedonist
			}
		}
		
		FROM = { 
			random_list = {
				50 = {
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
							id = LC.38177
							}
						}
						character_event = {
							id = LC.38277
						}
					}
				}
				40 = { 
					remove_trait = conscientious
					hidden_tooltip = { 
						character_event = {	
							id = LC.1511
						}
					}
				}
				10 = {}
			}
		}
	}
}

##################################################

#Event ID 2020-2029 is reserved for Greedy events#
#Fosterling is Fussy
character_event = {
	id = LC.2020
	desc = EVTDESC2020
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2020 # Encourage Greed
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = greedy
			}
			modifier = {
				factor = 5
				trait = envious
			}
		}
		
		if = {
			limit = { trait = charitable}
			prestige = -5
		}
		if = {
			limit = {
				trait = greedy			
			}
			prestige = 5
		}		
		FROM = {
			tooltip = {
				add_trait = fussy
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}	
	}
	
	
	option = {
		name = EVTOPTB2020 # Birch Him!
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = wroth
			}
			modifier = {
				factor = 0.1
				trait = greedy
			}
		}
		
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random = {
			chance = 40
			FROM = { 
				remove_trait = fussy
				hidden_tooltip = { 
					character_event = {	
						id = LC.1521
					}
				}
			}
		}
	}	
	option = {
		name = EVTOPTC2020 # needs a lecture on charity!
		trigger = {
			NOT = { trait =  greedy }
		}		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = charitable
			}
			modifier = {
				factor = 5
				trait = kind
			}
		}
		
		random_list = {
			50 = {
				FROM = { 
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38173
							}
						}
						character_event = {
							id = LC.38273
						}
					}
				}
			}
			40 = { 
				FROM = { 
					remove_trait = fussy
					hidden_tooltip = {
						character_event = {
							id = LC.1521
						}
					}
				}
			}
			10 = { }
		}
	}

	option = {
		name = EVTOPTD2020 # God will save him from Hell
		trigger = {
			NOT = { trait = cynical }
			religion_group = christian
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random = {
			chance = 20
			FROM = { 
				remove_trait = fussy
				hidden_tooltip = { 
					character_event = {	
						id = LC.1521
					}
				}
			}
		}
	}
}

##################################################

#Event ID 2030-2039 is reserved for Charitable events#
#Fosterling is Indolent
character_event = {
	id = LC.2030
	desc = EVTDESC2030
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2030 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = charitable
			}
			modifier = {
				factor = 4
				trait = diligent
			}
			modifier = {
				factor = 4
				trait = kind
			}
		}
	
		if = {
			limit = { trait = greedy}
			prestige = -5
		}
		if = {
			limit = {
				diplomacy = 10
			}
			FROM = { change_diplomacy = 1}
		}

		if = {
			limit = {
				trait = charitable				
			}
			prestige = 5
		}		
		FROM = {
			tooltip = {
				add_trait = indolent
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2030 # Hold up X as an example for the court!
		trigger = {
			any_courtier = {
				trait = greedy
			}
			NOT = { trait =  greedy }
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = charitable
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		if = {
			limit = {
				diplomacy = 10
			}
			FROM = { change_diplomacy = 1}
		}
		any_courtier = {
			limit = {
				trait = greedy
			}		
			opinion = {
				modifier = opinion_envy
				who = FROM
				years = 5
			}
			
		}
		FROM = {
			prestige = 5
		}
	}

	option = {
		name = EVTOPTC2030 # Thank God for X's virtues!
		trigger = {
			NOT = { trait = cynical }
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random = {
			chance = 10
			FROM = {
				add_trait = fussy
				hidden_tooltip = {
					ROOT = {
						character_event = {
							id = LC.38152
						}
					}
					character_event = { 
						id = LC.38252
					}
				}
			}
		}		
	}
	
	option = {
		name = EVTOPTD2030 # Charity is for naive weaklings!
		trigger = {
			NOT = { trait =  charitable}
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = gluttonous
			}
			modifier = {
				factor = 5
				trait = slothful
			}
			modifier = {
				factor = 5
				trait = hedonist
			}
		}
		
		random_list = {
			50 = {
				FROM = {
					add_trait = fussy
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38152
							}
						}
						character_event = {
							id = LC.38252
						}
					}
				}
			}
			40 = {
				FROM = {
					remove_trait = indolent
					hidden_tooltip = {
						character_event = {
							id = LC.1531
						}
					}
				}
			}
			10 = { }
		}
	}
}


##################################################

#Event ID 2040-2049 is reserved for Slothful events#
#Fosterling is Indolent
character_event = {
	id = LC.2040
	desc = EVTDESC2040
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2040 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = slothful
			}
			modifier = {
				factor = 2
				trait = gluttonous
			}
		}
		if = {
			limit = { trait = diligent}
			prestige = -5
		}
		if = {
			limit = {
				trait = slothful
			}
			prestige = 5
		}		
		FROM = {
			tooltip = {
				add_trait = indolent
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}		
	
	option = {
		name = EVTOPTB2040 # Birch Him!
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = wroth
			}
			modifier = {
				factor = 0.1
				trait = slothful
			}
		}
		
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random = {
			chance = 40
			FROM = { 
				remove_trait = indolent
				hidden_tooltip = {
					character_event = {
						id = LC.1541
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTC2040 # needs a lecture on diligence!
		trigger = {
			NOT = { trait =  slothful }
		}		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = diligent
			}
			modifier = {
				factor = 5
				trait = kind
			}
		}
		
		random_list = {
			50 = {
				FROM = {
					add_trait = conscientious
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38156
							}
						}
						character_event = {
							id = LC.38256
						}
					}
				}
			}
			40 = {
				FROM = {
					remove_trait = indolent
					hidden_tooltip = {
						character_event = {
							id = LC.1541
						}
					}
				}
			}
			10 = { }
		}
	}
	
	option = {
		name = EVTOPTD2040 # Pray for his soul.
		trigger = {
			NOT = { trait = cynical }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}

		piety = 5
		random = {
			chance = 20
			FROM = {
				remove_trait = indolent
				hidden_tooltip = { 
					character_event = {	
						id = LC.1541
					}
				}
			}
		}
	}
}


##################################################

#Event ID 2050-2059 is reserved for Diligent events#
#Fosterling is Conscientious
character_event = {
	id = LC.2050
	desc = EVTDESC2050
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2050 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = diligent
			}
			modifier = {
				factor = 5
				trait = temperate
			}
		}
	
		if = {
			limit = { trait = slothful}
			prestige = -5
		}
		if = {
			limit = {
				OR = {
					diplomacy = 12
					martial = 12
					stewardship = 12
					intrigue = 12
				}
				learning = 10
				
			}
			random_list = {
				10 = { FROM = { change_diplomacy = 1 }}
				10 = { FROM = { change_martial = 1 }}
				10 = { FROM = { change_stewardship = 1 }}
				10 = { FROM = { change_intrigue = 1 }}
			}
		}

		if = {
			limit = {
				trait = diligent			
			}
			prestige = 5
		}		
		FROM = {
			tooltip = {
				add_trait = conscientious
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2050 # Hold up X as an example for the court!
		trigger = {
			any_courtier = {
				trait = slothful
			}
			NOT = { trait =  slothful }
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = diligent
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		if = {
			limit = {
				OR = {
					diplomacy = 12
					martial = 12
					stewardship = 12
					intrigue = 12
				}
				learning = 10
				
			}
			random_list = {
				10 = { FROM = { change_diplomacy = 1}}
				10 = { FROM = { change_martial = 1}}
				10 = { FROM = { change_stewardship = 1}}
				10 = { FROM = { change_intrigue = 1}}
			}
		}
		any_courtier = {
			limit = {
				trait = slothful
			}		
			opinion = {
				modifier = opinion_envy
				who = FROM
				years = 5
			}
		}
		FROM = {
			prestige = 5
		}
	}

	option = {
		name = EVTOPTC2050 # Thank God for X's virtues!
		trigger = {
			NOT = { trait = cynical }
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random = {
			chance = 10
			FROM = { 
				add_trait = indolent
				hidden_tooltip = { 
					ROOT = { 
						character_event = { 
							id = LC.38151
						}
					}
					character_event = { 
						id = LC.38251
					}
				}
			}
		}		
	}
	
	option = {
		name = EVTOPTD2050 # The child needs to lighten up!
		trigger = {
			NOT = { trait = diligent}
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = gluttonous
			}
			modifier = {
				factor = 5
				trait = slothful
			}
			modifier = {
				factor = 5
				trait = hedonist
			}
		}
		
		random_list = {
			50 = {
				FROM = {
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38151
							}
						}
						character_event = {
							id = LC.38251
						}
					}
				}
			}
			40 = { 
				FROM = {
					remove_trait = conscientious
					hidden_tooltip = {
						character_event = {	
							id = LC.1551
						}
					}
				}
			}
			10 = { }
		}
	}
}

##################################################

#Event ID 2060-2069 is reserved for Envious events#
#Fosterling is Brooding
character_event = {
	id = LC.2060
	desc = EVTDESC2060
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2060 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = envious
			}
			modifier = {
				factor = 2
				trait = arbitrary
			}
			modifier = {
				factor = 5
				trait = greedy
			}
		}
		
		if = {
			limit = { trait = kind}
			prestige = -5
		}
		if = {
			limit = {
				trait = envious				
			}
			prestige = 5
		}
		FROM = {
			tooltip = {
				add_trait = brooding
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2060 # Beat some respect into Him!
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = wroth
			}
			modifier = {
				factor = 0.1
				trait = slothful
			}
		}
		
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random = {
			chance = 40
			FROM = { 
				remove_trait = brooding
				hidden_tooltip = { 
					character_event = {	
						id = LC.1561
					}
				}
			}
		}
	}	
	
	option = {
		name = EVTOPTC2060 # Discourage
		trigger = {
			NOT = { trait =  envious }
		}		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = kind
			}
			modifier = {
				factor = 5
				trait = just
			}
		}
		FROM = {
			random_list = {
				50 = { 
					add_trait = affectionate
					hidden_tooltip = { 
						ROOT = { 
							character_event = {
								id = LC.38168
							}
						}
						character_event = { 
							id = LC.38268
						}
					}
				}
				40 = { 
					remove_trait = brooding
					hidden_tooltip = { 
						character_event = { 
							id = LC.1561
						}
					}
				}
				10 = { }
			}
		}
	}
	
	option = {
		name = EVTOPTD2060 # Envy is the deadliest of sins!
		trigger = {
			NOT = { trait = cynical }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		
		piety = 5
		random_list = {
			80 = { }
			20 = { 
				FROM = { 
					remove_trait = brooding 
					hidden_tooltip = { 
						character_event = {	
							id = LC.1561
						}
					}
				}
			}
		}
	}	
}

##################################################

#Event ID 2070-2079 is reserved for Kind events#
#Fosterling is Affectionate
character_event = {
	id = LC.2070
	desc = EVTDESC2070
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2070 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = kind
			}
			modifier = {
				factor = 2
				trait = just
			}
			modifier = {
				factor = 2
				trait = charitable
			}
		}
		
		if = {
			limit = { trait = envious}
			prestige = -5
		}
		if = {
			limit = {
				diplomacy = 10
			}
			FROM = { change_diplomacy = 1}
		}

		if = {
			limit = {
				trait = kind
			}
			prestige = 5
		}
		FROM = {
			tooltip = {
				add_trait = affectionate
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}	
	}
	
	option = {
		name = EVTOPTB2070 # Hold up X as an example for the court!
		trigger = {
			any_courtier = {
				trait = envious
			}
			NOT = { trait =  envious }
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = kind
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		if = {
			limit = {
				diplomacy = 10
			}
			change_diplomacy = 1
		}
		any_courtier = {
			limit = {
				trait = envious
			}		
			opinion = {
				modifier = opinion_envy
				who = FROM
				years = 5
			}
		}
		FROM = {
			prestige = 5
		}
	}
	
	option = {
		name = EVTOPTC2070 # Thank God for X's virtues!
		trigger = {
			NOT = { trait = cynical }
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		FROM = {
			random_list = {
				90 = { }
				10 = {
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38171
							}
						}
						character_event = {
							id = LC.38271
						}
					}
				}
			}
		}		
	}	
	option = {
		name = EVTOPTD2070 # Discourage
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = envious
			}
			modifier = {
				factor = 5
				trait = arbitrary
			}
			modifier = {
				factor = 5
				trait = greedy
			}
		}
		FROM = {
			random_list = {
				50 = {
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38171
							}
						}
						character_event = {
							id = LC.38271
						}
					}
				}
				40 = {
					remove_trait = affectionate
					hidden_tooltip = {
						character_event = {
							id = LC.1571
						}
					}
				}
				10 = { }
			}
		}		
	}
}


##################################################

#Event ID 2080-2089 is reserved for Wroth events#
#Fosterling is Brooding
character_event = {
	id = LC.2080
	desc = EVTDESC2080
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2080 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = envious
			}
	
			modifier = {
				factor = 5
				trait = wroth
			}
		}
		
		if = {
			limit = { trait = patient }
			prestige = -5
		}
		if = {
			limit = {
				trait = wroth				
			}
			prestige = 5
		}		
		FROM = {
			tooltip = {
				add_trait = brooding
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2080 # Beat some respect into Him!
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = arbitrary
			}
		}
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		FROM = {
			random_list = {
				70 = { }
				30 = {
					add_trait = fussy
					hidden_tooltip = { 
						ROOT = { 
							character_event = { 
								id = LC.38164
							}
						}
						character_event = { 
							id = LC.38264
						}
					}
				}
			}
		}
	}	
	
	option = {
		name = EVTOPTC2080 # Discourage
		trigger = {
			NOT = { trait = wroth }
		}		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = kind
			}
			modifier = {
				factor = 5
				trait = patient
			}
		}
		FROM = {
			random_list = {
				50 = {
					add_trait = fussy
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38164
							}
						} 
						character_event = {
							id = LC.38264
						}
					}
				}
				40 = {
					remove_trait = brooding 
					hidden_tooltip = { 
						character_event = {	
							id = LC.1581 
						}
					}
				}
				10 = { }
			}
		}
	}
	
	option = {
		name = EVTOPTD2080 # Pray for his sins
		trigger = {
			NOT = { trait = cynical }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		FROM = { 
			random_list = {
				80 = { }
				20 = { 
					remove_trait = brooding
					hidden_tooltip = {
						character_event = {
							id = LC.1581
						}
					}
				}
			}
		}
	}
}

##################################################

#Event ID 2090-2099 is reserved for Patient events#
#Fosterling is Fussy
character_event = {
	id = LC.2090
	desc = EVTDESC2090
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2090 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = kind
			}
			modifier = {
				factor = 2
				trait = just
			}
			modifier = {
				factor = 6
				trait = patient
			}
		}
		
		if = {
			limit = { trait = wroth}
			prestige = -5
		}
		if = {
			limit = {
				intrigue = 10
			}
			FROM = { change_intrigue = 1}
		}

		if = {
			limit = {
				trait = patient			
			}
			prestige = 5
		}
		FROM = {
			tooltip = {
				add_trait = fussy
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	
	option = {
		name = EVTOPTB2090 # Hold up X as an example for the court!
		trigger = {
			any_courtier = {
				trait = wroth
			}
			NOT = { trait = wroth }
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = patient
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		if = {
			limit = {
				intrigue = 10
			}
			change_intrigue = 1
		}
		any_courtier = {
			limit = {
				trait = wroth
			}		
			opinion = {
				modifier = opinion_envy
				who = FROM
				years = 5
			}
			
		}
		FROM = {
			prestige = 5
		}
	}
	
	option = {
		name = EVTOPTC2090 # Thank God for X's virtues!
		trigger = {
			NOT = { trait = cynical }
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		FROM = {
			random_list = {
				90 = { }
				10 = {	 
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38154
							}
						}
						character_event = {
							id = LC.38254
						}
					}
				}
			}
		}		
	}	
	option = {
		name = EVTOPTD2090 # Discourage
		trigger = {
			NOT = { trait = patient }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = envious
			}
			modifier = {
				factor = 5
				trait = arbitrary
			}
			modifier = {
				factor = 10
				trait = wroth
			}
		}
		FROM = {
			random_list = {
				50 = { 
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38154
							}
						} 
						character_event = {
							id = LC.38254
						}
					}
				}
				40 = { 
					remove_trait = fussy 
					hidden_tooltip = { 
						character_event = {	
							id = LC.1591
						}
					}
				}
				10 = { }
			}
		}		
	}
}

##################################################

#Event ID 2100-2109 is reserved for Proud events#
#Fosterling is Haughty
character_event = {
	id = LC.2100
	desc = EVTDESC2100
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2100 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = proud
			}
			modifier = {
				factor = 5
				trait = ambitious
			}
		}
		if = {
			limit = { trait = humble}
			prestige = -5
		}
		if = {
			limit = {
				trait = proud
			}
			prestige = 5
			
		}		
		FROM = {
			tooltip = {
				add_trait = haughty
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}		
		}
	}
	
	option = {
		name = EVTOPTB2100 # Beat some respect into him/her!
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = arbitrary
			}
		}
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_list = {
			60 = { }
			40 = { 
				FROM = { 
					remove_trait = haughty
					hidden_tooltip = {
						character_event = {
							id = LC.1601 
						}
					}
				}
			}
		}
	}	
	
	
	option = {
		name = EVTOPTC2100 # Discourage
		trigger = {
			NOT = { trait = proud }
		}		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = humble
			}
			modifier = {
				factor = 5
				trait = content
			}
		}
		FROM = { 
			random_list = {
				50 = {
					add_trait = timid
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38160
							}
						}
						character_event = {
							id = LC.38260
						}
					}
				}
				40 = { 
					remove_trait = haughty
					hidden_tooltip = {
						character_event = {
							id = LC.1601
						}
					}
				}
				10 = { }
			}
		}
	}
	
	option = {
		name = EVTOPTD2100 # Pray for his sinsS
		trigger = {
			NOT = { trait = cynical }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random_list = {
			80 = { }
			20 = { 
				FROM = { 
					remove_trait = haughty
					hidden_tooltip = {
						character_event = {
							id = LC.1601
						}
					}
				}
			}
		}
	}
}

##################################################

#Event ID 2110-2119 is reserved for Humble events#
#Fosterling is Timid
character_event = {
	id = LC.2110
	desc = EVTDESC2110
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2110 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = humble
			}
			modifier = {
				factor = 5
				trait = content
			}
		}
		if = {
			limit = { trait = proud}
			prestige = -5
		}
		if = {
			limit = {
				trait = humble
			}
			prestige = 5
		}		
		FROM = {
			tooltip = {
				add_trait = timid
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}	
	}
	
	option = {
		name = EVTOPTB2110 # Thank God for X's virtues!
		trigger = {
			NOT = { trait = cynical }
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random_list = {
			80 = { }
			10 = { 
				FROM = { 
					add_trait = haughty
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38161
							}
						}
						character_event = {
							id = LC.38261
						}
					}
				}
			}
			10 = { 
				FROM = { 
				add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38154
							}
						}
						character_event = {
							id = LC.38254
						}
					}
				}
			}
		}		
	}	
	option = {
		name = EVTOPTC2110 # Discourage
		trigger = {
			NOT = { trait = proud }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = proud
			}
			modifier = {
				factor = 5
				trait = ambitious
			}

		}
		
		random_list = {
			50 = {
				FROM = { 
					add_trait = haughty
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38161
							}
						}
						character_event = {
							id = LC.38261
						}
					}
				}
			}
			40 = { 
				FROM = { 
					remove_trait = timid
					hidden_tooltip = {
						character_event = {
							id = LC.1611
						}
					}
				}
			}
			10 = { }
		}		
	}
}

##################################################

### Event ID 2120-2129 is reserved for Deceitful events ###

#Fosterling is Playful
character_event = {
	id = LC.2120
	desc = EVTDESC2120
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2120 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = deceitful
			}
		}
		if = {
			limit = { trait = honest}
			prestige = -5
		}
		if = {
			limit = {
				trait = deceitful
				intrigue = 15
			}
			FROM = {
				change_intrigue = 1
			}
		}	
		FROM = {
			tooltip = {
				add_trait = playful
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2120 # Beat some respect into Him!
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = wroth
			}
		}
		
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_list = {
			50 = { }
			40 = {
				FROM = {
					remove_trait = playful
					hidden_tooltip = {
						character_event = {
							id = LC.1621
						}
					}
				}
			}
			10 = {
				FROM = {
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38154
							}
						}
						character_event = {
							id = LC.38254
						}
					}
				}
			}
		}
	}	
	
	
	option = {
		name = EVTOPTC2120 # Discourage
		trigger = {
			NOT = { trait = deceitful }
		}		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = honest
			}
		}
		random_list = {
			50 = {
				FROM = { 
					add_trait = rowdy
					hidden_tooltip = { 
						ROOT = { 
							character_event = {
								id = LC.38162
							}
						}
						character_event = {
							id = LC.38262
						}
					}
				}
			}
			40 = {
				FROM = { 
					remove_trait = playful
					hidden_tooltip = {
						character_event = {	
							id = LC.1621
						}
					}
				}
			}
			10 = { }
		}
	}
	
	option = {
		name = EVTOPTD2120 # Pray for his sins
		trigger = {
			NOT = { trait = cynical }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random_list = {
			80 = {}
			20 = { 
				FROM = { 
					remove_trait = playful
					hidden_tooltip = {
						character_event = {
							id = LC.1621
						}
					} 
				}
			}
		}
	}
}

##################################################

#Event ID 2130-2139 is reserved for Zealous events
#Fosterling is Idolizer
character_event = {
	id = LC.2130
	desc = EVTDESC2130
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2130 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 200
				trait = zealous
			}
			modifier = {
				factor = 0
				trait = cynical
			}
		}
		if = {
			limit = {
				trait = cynical
			}
			remove_trait = cynical
		}
		if = {
			limit = {
				learning = 10
			}
			FROM = { change_learning = 1}
		}
		if = {
			limit = {
				trait = zealous
				learning = 10
			}
			FROM = { piety = 5}
		}		
		FROM = {
			tooltip = {
				add_trait = idolizer
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2130 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 200
				trait = cynical
			}
			modifier = {
				factor = 0
				trait = zealous
			}
		}
		
		if = {
			limit = {
				trait = zealous
			}
			remove_trait = zealous
			piety = -50
		}
		FROM = {
			remove_trait = idolizer
			hidden_tooltip = {
				character_event = {
					id = LC.1631
				}
			}
		}
	}
}

#Fosterling is Idolizer - Muslim
character_event = {
	id = LC.2132
	desc = EVTDESC2132
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2130 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 200
				trait = zealous
			}
			modifier = {
				factor = 0
				trait = cynical
			}
		}
		if = {
			limit = {
				trait = cynical
			}
			remove_trait = cynical
		}
		if = {
			limit = {
				learning = 10
			}
			FROM = { change_learning = 1}
		}
		if = {
			limit = {
				trait = zealous
				learning = 10
			}
			FROM = { piety = 5}
		}		
		FROM = {
			tooltip = {
				add_trait = idolizer
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2130 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 200
				trait = cynical
			}
			modifier = {
				factor = 0
				trait = zealous
			}
		}
		if = {
			limit = {
				trait = zealous
			}
			remove_trait = zealous
			piety = -50
		}
		FROM = {
			remove_trait = idolizer
			hidden_tooltip = {
				character_event = {
					id = LC.1631
				}
			}
		}
	}
}

##################################################

#Event ID 2140-2149 is reserved for Honest events#
#Fosterling is Rowdy
character_event = {
	id = LC.2140
	desc = EVTDESC2140
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2140 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = honest
			}
		}
		if = {
			limit = { trait = deceitful}
			prestige = -5
		}
		random_courtier = {
			limit = {
				trait = gluttonous
				is_female = yes
				prisoner = no
			}
			opinion = {
				modifier = opinion_insulted
				who = ROOT
				years = 2
			}
		}
		
		if = {
			limit = {
				trait = honest				
			}
			prestige = 5
		}
		FROM = {
			tooltip = {
				add_trait = rowdy
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2140 # Hold up X as an example for the court!
		trigger = {
			any_courtier = {
				trait = deceitful
			}
			NOT = { trait = deceitful }
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 0
				trait = deceitful
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		if = {
			limit = {
				diplomacy = 10
			}
			change_diplomacy = 1 
		}
		any_courtier = {
			limit = {
				trait = deceitful
			}		
			opinion = {
				modifier = opinion_envy
				who = FROM
				years = 5
			}
		}
		FROM = {
			prestige = 5
		}
	}	
	
	option = {
		name = EVTOPTC2140 # Discourage Mildly
		ai_chance = {
			factor = 10
			modifier = {
				factor = 0
				trait = honest
			}			
		}
		FROM = {
			remove_trait = rowdy
			hidden_tooltip = {
				character_event = {
					id = LC.1641
				}
			}
		}
	}
	
	option = {
		name = EVTOPTD2140 # Discourage strongly
		trigger = {
			NOT = { trait = honest }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = wroth
			}
			modifier = {
				factor = 5
				trait = deceitful
			}
		}
		
		random_list = {
			50 = {	
				FROM = { 
					add_trait = playful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38155
							}
						}
						character_event = {
							id = LC.38255
						}
					}
				}
			}
			40 = { 
				FROM = { 
					remove_trait = rowdy 
					hidden_tooltip = { 
						character_event = {	
							id = LC.1641
						}
					}
				}
			}
			10 = {}
		}		
	}	
}

##################################################

#Event ID 2150-2159 is reserved for Craven events#
#Fosterling is Timid
character_event = {
	id = LC.2150
	desc = EVTDESC2150
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2150 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 10
				trait = craven
			}
			modifier = {
				factor = 0
				trait = brave
			}
		}
		if = {
			limit = {
				trait = craven				
			}
			prestige = 5
		}
		FROM = {
			tooltip = {
				add_trait = timid
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2150 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = content
			}
		}
		if = {
			limit = { trait = brave}
			prestige = -5
		}
		random_list = {
			50 = {	
				FROM = {
					add_trait = affectionate
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38179
							}
						}
						character_event = {
							id = LC.38279
						}
					}
				} 
			}
			30 = {
				FROM = { 
					remove_trait = timid
					hidden_tooltip = {
						character_event = {
							id = LC.1651
						}
					} 
				} 
			}
			20 = { }
		}
	}	
	
	option = {
		name = EVTOPTC2150 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				trait = brave
			}
			modifier = {
				factor = 5
				trait = ambitious
			}
		}
		FROM = {
			remove_trait = timid
			hidden_tooltip = {
				character_event = {
					id = LC.1651
				}
			}
		}
		random = {
			chance = 25
			FROM = { 
				add_trait = willful 
				hidden_tooltip = {
					ROOT = {
						character_event = {
							id = LC.38170
						}
					}
					character_event = {
						id = LC.38270
					} 
				}
			} 
		}
	}
}

##################################################

#Event ID 2160-2169 is reserved for Brave events#
#Fosterling is Willful
character_event = {
	id = LC.2160
	desc = EVTDESC2160
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2160 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = brave
			}
			modifier = {
				factor = 5
				trait = ambitious
			}
			modifier = {
				factor = 0
				trait = craven
			}			
		}
		if = {
			limit = {
				martial = 10
			}
			FROM = { change_martial = 1}
		}
		if = {
			limit = {
				trait = brave			
			}
			prestige = 5
		}
		FROM = {
			tooltip = {
				add_trait = willful
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2160 # Hold up X as an example for the court!
		trigger = {
			any_courtier = {
				trait = craven
			}
			NOT = { trait =  craven}
		}		
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 0
				trait = craven
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		if = {
			limit = {
				martial = 10
			}
			FROM = { change_martial = 1}
		}
		any_courtier = {
			limit = {
				trait = craven
			}		
			opinion = {
				modifier = opinion_envy
				who = FROM
				years = 5
			}
			
		}
		FROM = {
			prestige = 5
		}
	}		
	
	option = {
		name = EVTOPTC2160 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				trait = craven
			}
			modifier = {
				factor = 0
				trait = brave
			}
		}
		random_list = {
			50 = { 
				FROM = { 
					add_trait = timid
					hidden_tooltip = {
						ROOT = { 
							character_event = {
								id = LC.38157
							}
						} 
						character_event = {
							id = LC.38257
						}
					}
				}
			}
			40 = { 
				FROM = { 
					remove_trait = willful
					hidden_tooltip = {
						character_event = {
							id = LC.1661
						}
					}
				}
			}
			10 = { }
		}		
	}
}

##################################################

#Event ID 2170-2179 is reserved for Shy events#
#Fosterling is Timid
character_event = {
	id = LC.2170
	desc = EVTDESC2170
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2170 # Encourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 4
				trait = shy
			}
			modifier = {
				factor = 2
				trait = humble
			}
			modifier = {
				factor = 2
				trait = content
			}
			modifier = {
				factor = 0
				trait = gregarious
			}
			modifier = {
				factor = 0
				trait = proud
			}			
		}
		
		if = {
			limit = {
				trait = gregarious
			}
			prestige = -5
		}
		if = {
			limit = {
				trait = shy			
			}
			prestige = 5
		}
		FROM = {
			tooltip = {
				add_trait = timid
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2170 # Birch Him!
		trigger = {
			NOT = { trait = kind }
			NOT = { trait = shy }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = wroth
			}
			modifier = {
				factor = 0
				trait = shy
			}
		}
		
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_list = {
			60 = { }
			40 = { 
				FROM = { 
					remove_trait = timid
					hidden_tooltip = {
						character_event = {
							id = LC.1671
						}
					}
				}
			}
		}
	}
	
	option = {
		name = EVTOPTC2170 # Talk to him 
		trigger = {
			NOT = { trait = shy }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				trait = temperate
			}
			modifier = {
				factor = 10
				trait = diligent
			}
			modifier = {
				factor = 10
				trait = celibate
			}
		}
		
		random_list = {
			50 = {
				FROM = {
					add_trait = playful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38165
							}
						} 
						character_event = { 
							id = LC.38265
						}
					}
				}
			}
			40 = { 
				FROM = { 
					remove_trait = timid
					hidden_tooltip = {
						character_event = {	
							id = LC.1671
						}
					} 
				}
			}
			10 = { }
		}
	}	
	option = {
		name = EVTOPTD2170 # Pray God will give her strength.
		trigger = {
			NOT = { trait = cynical }
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random_list = {
			80 = { }
			20 = {	
				FROM = {
					remove_trait = timid
					hidden_tooltip = { 
						character_event = {
							id = LC.1671
						}
					}
				}
			}
		}
	}
}

##################################################

#Event ID 2180-2189 is reserved for Gregarious events#
#Fosterling is Playful
character_event = {
	id = LC.2180
	desc = EVTDESC2180
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2180 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = gregarious
			}
			modifier = {
				factor = 4
				trait = proud
			}
			modifier = {
				factor = 4
				trait = ambitious
			}
			modifier = {
				factor = 0
				trait = shy
			}
		}
	
		if = {
			limit = { trait = shy}
			prestige = -5
		}
		if = {
			limit = {
				diplomacy = 10
			}
			FROM = { change_diplomacy = 1}
		}

		if = {
			limit = {
				trait = gregarious			
			}
			prestige = 5
		}		
		FROM = {
			tooltip = {
				add_trait = playful
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2180 # Hold up X as an example for the court!
		trigger = {
			any_courtier = {
				trait = shy
			}
			NOT = { trait = shy }
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 0
				trait = shy
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		if = {
			limit = {
				diplomacy = 10
			}
			FROM = { change_diplomacy = 1}
		}
		any_courtier = {
			limit = {
				trait = shy
			}		
			opinion = {
				modifier = opinion_envy
				who = FROM
				years = 5
			}
		}
		FROM = {
			prestige = 5
		}
	}

	option = {
		name = EVTOPTC2180 # Thank God for X's virtues!
		trigger = {
			NOT = { trait = cynical }
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		piety = 5
		random_list = {
			90 = { }
			10 = {
				FROM = { 
					add_trait = timid
					hidden_tooltip = {
						ROOT = { 
							character_event = {
								id = LC.38163
							}
						} 
						character_event = {
							id = LC.38263
						}
					}
				}
			}
		}		
	}
	
	option = {
		name = EVTOPTD2180 # discourage
		trigger = {
			NOT = { trait = temperate }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = shy
			}
			modifier = {
				factor = 5
				trait = humble
			}
			modifier = {
				factor = 5
				trait = honest
			}
		}
		
		random_list = {
			50 = { 
				FROM = { 
					add_trait = timid
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38163
							}
						}
						character_event = {
							id = LC.38263
						}
					}
				}
			}
			40 = { 
				FROM = { 
					remove_trait = playful
					hidden_tooltip = {
						character_event = {
							id = LC.1681
						}
					}
				}
			}
			10 = { }
		}
	}
}

##################################################

#Event ID 2190-2199 is reserved for Ambitious events#
#Fosterling is Willful
character_event = {
	id = LC.2190
	desc = EVTDESC2190
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2190 # Encourage
		ai_chance = { 
			factor = 50
			modifier = {
				factor = 4
				trait = ambitious
			}
			modifier = {
				factor = 2
				trait = proud
			}
		}
		FROM = {
			add_trait = willful
			hidden_tooltip = {
				ROOT = {
					character_event = {
						id = LC.38178 #Notify Child is ambitious
					}
				}
				character_event = {
					id = LC.38278 #Notify Ambitious
				}
			}
		}
	}
	
	option = {
		name = EVTOPTB2190 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				trait = content
			}
			modifier = {
				factor = 10
				trait = humble
			}
		}
		FROM = {
			remove_trait = willful
			hidden_tooltip = {
				character_event = {
					id = LC.1691
				}
			}
		}
	}
}

##################################################

#Event ID 2200-2209 is reserved for Content events#
#Fosterling is Affectionate
character_event = {
	id = LC.2200
	desc = EVTDESC2200
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2200 # Encourage
		ai_chance = { 
			factor = 50
			modifier = {
				factor = 4
				trait = content
			}
			modifier = {
				factor = 2
				trait = humble
			}
		}
		FROM = {
			tooltip = {
				add_trait = affectionate
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2200 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				trait = ambitious
			}
			modifier = {
				factor = 10
				trait = proud
			}
		}
		FROM = {
			remove_trait = affectionate
			hidden_tooltip = {
				character_event = {
					id = LC.1701
				}
			}
		}
	}
}

##################################################

#Event ID 2210-2219 is reserved for Arbitrary events#
#Fosterling is Haughty
character_event = {
	id = LC.2210
	desc = EVTDESC2210
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2210 # Encourage
		ai_chance = { 
			factor = 50
			modifier = {
				factor = 4
				trait = arbitrary
			}
			modifier = {
				factor = 2
				trait = slothful
			}
			modifier = {
				factor = 2
				trait = deceitful
			}
		}
		FROM = {
			tooltip = {
				add_trait = haughty
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2210 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				trait = just
			}
			modifier = {
				factor = 10
				trait = diligent
			}
			modifier = {
				factor = 10
				trait = honest
			}
		}
		FROM = {
			remove_trait = haughty
			hidden_tooltip = {
				character_event = {
					id = LC.1711
				}
			}
		}
	}
}

##################################################

#Event ID 2220-2229 is reserved for Just events#
#Fosterling is Brooding
character_event = {
	id = LC.2220
	desc = EVTDESC2220
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2220 # Encourage
		ai_chance = { 
			factor = 50
			modifier = {
				factor = 4
				trait = just
			}
			modifier = {
				factor = 2
				trait = diligent
			}
			modifier = {
				factor = 2
				trait = honest
			}
		}
		FROM = {
			tooltip = {
				add_trait = brooding
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2220 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				trait = arbitrary
			}
			modifier = {
				factor = 10
				trait = slothful
			}
			modifier = {
				factor = 10
				trait = deceitful
			}
		}
		FROM = {
			remove_trait = brooding
			hidden_tooltip = {
				character_event = {
					id = LC.1721
				}
			}
		}
	}
}

##################################################

#Event ID 2230-2239 is reserved for Cynical events#
#Fosterling is Curious
character_event = {
	id = LC.2230
	desc = EVTDESC2230
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2230 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 200
				trait = cynical
			}
			modifier = {
				factor = 0
				trait = zealous
			}
		}
		if = {
			limit = {
				trait = zealous
			}
			remove_trait = zealous
		}	
		if = {
			limit = {
				intrigue = 10
			}
			FROM = { change_intrigue = 1}
		}	
		FROM = {
			tooltip = {
				add_trait = curious
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2230 # Discourage
		ai_chance = {
			factor = 10
			modifier = {
				factor = 200
				trait = zealous
			}
			modifier = {
				factor = 0
				trait = cynical
			}
		}
		FROM = {
			remove_trait = curious
			if = {
				limit = {
					NOT = {
						religion_group = muslim
					}
				}
				hidden_tooltip = {
					character_event = {
						id = LC.1731
					}
				}
			}
			if = {
				limit = {
					religion_group = muslim
				}
				hidden_tooltip = {
					character_event = {
						id = LC.1733
					}
				}
			}
		}
	}
}

##################################################

#Fosterling gains trait Haughty
character_event = {
	id = LC.2465
	desc = EVTDESC2465
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA2465 # Encourage
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = impaler
			}
			modifier = {
				factor = 5
				trait = greedy
			}
		}
		
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		if = {
			limit = { trait = kind }
			prestige = -5
		}
		if = {
			limit = {
				trait = cruel			
			}
			prestige = 5
		}		
		FROM = {
			tooltip = {
				add_trait = haughty
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}
	}
	
	option = {
		name = EVTOPTB2465 # Beat some respect into Him!
		trigger = {
			NOT = { trait = kind }
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 10
				trait = wroth
			}
			modifier = {
				factor = 0
				trait = cruel
			}
		}
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_list = {
			60 = { }
			40 = { 
				FROM = { 
					remove_trait = haughty
					hidden_tooltip = {
						character_event = {
							id = LC.1966
						}
					}
				}
			}
		}
	}	
	
	option = {
		name = EVTOPTC2465 # Discourage
		trigger = {
			NOT = { trait = cruel }
		}		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = kind
			}
			modifier = {
				factor = 5
				trait = just
			}
		}
		
		random_list = {
			50 = {	
				FROM = { 
					add_trait = affectionate 
					hidden_tooltip = { 
						ROOT = { 
							character_event = { 
								id = LC.38168
							}
						} 
						character_event = {
							id = LC.38268
						}
					}
				}
			}
			40 = { 
				FROM = { 
					remove_trait = haughty 
					hidden_tooltip = { 
						character_event = {	
							id = LC.1966
						}
					}
				}
			}
			10 = { }
		}
	}
	
	option = {
		name = EVTOPTD2465 # Pray for his soul!
		trigger = {
			NOT = { trait = cynical }
		}
		ai_chance = {
			factor = 2
			modifier = {
				factor = 150
				trait = zealous
			}
		}
		
		piety = 5
		random_list = {
			80 = { }
			20 = { 
				FROM = { 
					remove_trait = haughty 
					hidden_tooltip = { 
						character_event = {	
							id = LC.1966 
						}
					}
				}
			}
		}
	}
}

######################################
#38200 - CK1 ported events by Johan
######################################


# Child is slow to learn to talk.
character_event = {
	id = LC.38200
	desc = EVTDESC38200
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38200 # Encourage the child by example
		
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = trusting}
			}
			modifier = {
				factor = 2
				father = { trait = kind}
			}
			modifier = {
				factor = 0
				father = { trait = cruel}
			}			
		}		
		
		random_list = {
			50 = {	FROM = { add_trait = affectionate	hidden_tooltip = { ROOT = { character_event = { id = LC.38150}} character_event = { id = LC.38250} }}}
			25 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
			15 = {	FROM = { add_trait = fussy	hidden_tooltip = { ROOT = { character_event = { id = LC.38152}} character_event = { id = LC.38252} }}}
			10 = {	FROM = { add_trait = stutter	hidden_tooltip = { ROOT = { character_event = { id = 38153}} character_event = { id = LC.38253} }}}
		}

	}
	option = {
		name = EVTOPTB38200 # Birch the words from the child
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = cruel}
			}
			modifier = {
				factor = 2
				father = { trait = wroth}
			}
			modifier = {
				factor = 0
				father = { trait = kind}
			}			
		}			
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_list = {
			80 = {	FROM = { add_trait = brooding	hidden_tooltip = { ROOT = { character_event = { id = LC.38154}} character_event = { id = LC.38254}}}}
			15 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38155}} character_event = { id = LC.38255}}}}
			 5 = {	FROM = { add_trait = stutter	hidden_tooltip = { ROOT = { character_event = { id = LC.38153}} character_event = { id = LC.38253}}}}
		}
	}
	option = {
		name = EVTOPTC38200 # Let the child take its time
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = arbitrary}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = stutter	hidden_tooltip = { ROOT = { character_event = { id = 38153}} character_event = { id = LC.38253}}}}
			45 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256}}}}
			5 = {	FROM = { add_trait = affectionate   hidden_tooltip = { ROOT = { character_event = { id = LC.38150}} character_event = { id = LC.38250} }}}
		}
	}
	option = {
		name = EVTOPTD38200 # Send this child to the nannies instead
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = slothful}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = stutter	hidden_tooltip = { ROOT = { character_event = { id = 38153}} character_event = { id = LC.38253}}}}
			50 = {	FROM = { add_trait = fussy	hidden_tooltip = { ROOT = { character_event = { id = LC.38152}} character_event = { id = LC.38252} }}}
		}

	}


}



# Daddy, where do children come from?
character_event = {
	id = LC.38201
	desc = EVTDESC38201
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38201 # Daddy will tell you when you get older
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = cynical}
			}
			modifier = {
				factor = 2
				father = { trait = arbitrary}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = curious	hidden_tooltip = { ROOT = { character_event = { id = LC.38158}} character_event = { id = LC.38258} }}}
			30 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
			20 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38155}} character_event = { id = LC.38255} }}}
		}

	}
	
	option = {
		name = EVTOPTB38201 # You know there are bees and flowers...
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = deceitful}
			}
			modifier = {
				factor = 2
				father = { trait = kind}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = affectionate	hidden_tooltip = { ROOT = { character_event = { id = LC.38150}} character_event = { id = LC.38250} }}}
			30 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38155}} character_event = { id = LC.38255} }}}
			20 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38157}} character_event = { id = LC.38257} }}}
		}

	}	

	option = {
		name = EVTOPTC38201 # Be silent or I'll slap you!
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = cruel}
			}
			modifier = {
				factor = 2
				father = { trait = wroth}
			}
		}			
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_list = {
			40 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38157}} character_event = { id = LC.38257} }}}
			40 = {	FROM = { add_trait = brooding	hidden_tooltip = { ROOT = { character_event = { id = LC.38154}} character_event = { id = LC.38254} }}}
			20 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
		}
	}
}


# Your child is afraid of the dark
character_event = {
	id = LC.38202
	desc = EVTDESC38202
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38202 # Ridicule the child, that should do it
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = cruel}
			}
			modifier = {
				factor = 2
				father = { trait = slothful}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
			30 = {	FROM = { add_trait = brooding	hidden_tooltip = { ROOT = { character_event = { id = LC.38154}} character_event = { id = LC.38254} }}}
			20 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38157}} character_event = { id = LC.38257} }}}
		}
	}
	
	option = {
		name = EVTOPTB38202 # Try to adress the causes of the fear
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = kind}
			}
			modifier = {
				factor = 2
				father = { trait = diligent}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = affectionate	hidden_tooltip = { ROOT = { character_event = { id = LC.38150}} character_event = { id = LC.38250} }}}
			30 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
			20 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38157}} character_event = { id = LC.38257} }}}
		}
	}
	option = {
		name = EVTOPTC38202 # Let the child handle this alone
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = craven}
			}
			modifier = {
				factor = 2
				father = { trait = cruel}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38157}} character_event = { id = LC.38257} }}}
			30 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
			20 = {	FROM = { add_trait = curious	hidden_tooltip = { ROOT = { character_event = { id = LC.38158}} character_event = { id = LC.38258} }}}
		}
	}
}

# Your child is often involved in fights with other toddlers
character_event = {
	id = LC.38203
	desc = EVTDESC38203
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38203 # That's good news
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = proud}
			}
		}			
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_list = {
			50 = {
				FROM = {
					add_trait = haughty
					hidden_tooltip = {
						random_list = {
							80 = {
								ROOT = {
									character_event = { id = LC.38161}
								}
								character_event = { id = LC.38261} 
							}
							20 = {
								ROOT = {
									character_event = { id = LC.38159}
								}
								character_event = { id = LC.38259} 
							}
						}
					}
				}
			}
			30 = {	FROM = { add_trait = brooding	hidden_tooltip = { ROOT = { character_event = { id = LC.38154}} character_event = { id = LC.38254} }}}
			20 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
		}
	}

	option = {
		name = EVTOPTB38203 # Try to steer the child's energy elsewhere
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = diligent}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = curious	hidden_tooltip = { ROOT = { character_event = { id = LC.38158}} character_event = { id = LC.38258} }}}
			25 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
			25 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
		}
	}

	option = {
		name = EVTOPTC38203 # Discipline the child
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = wroth}
			}
		}			
		random_list = {
			50 = {	FROM = { add_trait = brooding	hidden_tooltip = { ROOT = { character_event = { id = LC.38154}} character_event = { id = LC.38254} }}}
			30 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38161}} character_event = { id = LC.38261} }}}
			20 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38157}} character_event = { id = LC.38257} }}}
		}
	}
	
	option = {
		name = EVTOPTD38203 # Let the monks purge sin from the child
		trigger = {
			religion_group = christian
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = humble}
			}
		}			
		random_list = {
			90 = {
				FROM = {
					add_trait = timid
					hidden_tooltip = {
						random_list = {
							78 = {
								ROOT = {
									character_event = { id = LC.38160}
								}
								character_event = { id = LC.38260} 
							}
							22 = {
								ROOT = {
									character_event = { id = LC.38157}
								}
								character_event = { id = LC.38257} 
							}
						}
					}
				}
			}
			10 = {	FROM = { add_trait = affectionate	hidden_tooltip = { ROOT = { character_event = { id = LC.38150}} character_event = { id = LC.38250} }}}
		}
	}
}

# Your child always wants more toys
character_event = {
	id = LC.38204
	desc = EVTDESC38204
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38204 # Let the child have them
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = slothful}
			}
		}		
		random_list = {
			70 = {	FROM = { add_trait = fussy	hidden_tooltip = { ROOT = { character_event = { id = LC.38152}} character_event = { id = LC.38252} }}}
			20 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
			10 = {	FROM = { add_trait = affectionate	hidden_tooltip = { ROOT = { character_event = { id = LC.38150}} character_event = { id = LC.38250} }}}
		}
	}
	option = {
		name = EVTOPTB38204 # Encourage the child to play outside instead
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = diligent}
			}
		}		
		random_list = {
			60 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
			40 = {	FROM = { add_trait = curious	hidden_tooltip = { ROOT = { character_event = { id = LC.38158}} character_event = { id = LC.38258} }}}
		}
	}
	option = {
		name = EVTOPTC38204 # Teach the child some humility
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = humble}
			}
			modifier = {
				factor = 4
				father = { trait = charitable}
			}
		}		
		random_list = {
			80 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38160}} character_event = { id = LC.38260 } }}}
			20 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
		}
	}
	option = {
		name = EVTOPTD38204 # Off to the nannies with you, leech!
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				father = { trait = greedy}
			}
		}		
		random_list = {
			90 = {	FROM = { add_trait = fussy	hidden_tooltip = { ROOT = { character_event = { id = LC.38152}} character_event = { id = LC.38252} }}}
			10 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
		}
	}
}

# Dad, Where is mom?
character_event = {
	id = LC.38205
	desc = EVTDESC38205
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38205 # Mom is an angel now
		trigger = {
			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = honest
			}
			modifier = {
				factor = 2
				trait = zealous
			}
		}		
		random_list = {
			50 = {	FROM = { add_trait = rowdy	hidden_tooltip = { ROOT = { character_event = { id = LC.38162}} character_event = { id = LC.38262} }}}
			50 = {
				FROM = {
					add_trait = timid
					hidden_tooltip = {
						random_list = {
							60 = {
								ROOT = {
									character_event = { id = LC.38160}
								}
								character_event = { id = LC.38260} 
							}
							40 = {
								ROOT = {
									character_event = { id = LC.38163}
								}
								character_event = { id = LC.38263} 
							}
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38205 # Mom has gone to a long journey
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = patient
			}
			modifier = {
				factor = 2
				trait = diligent
			}
		}		
		random_list = {
			40 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
			40 = {	FROM = { add_trait = fussy	hidden_tooltip = { ROOT = { character_event = { id = LC.38164}} character_event = { id = LC.38264} }}}
			20 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38161}} character_event = { id = LC.38261} }}}
		
		}
	}
	option = {
		name = EVTOPTC38205 # Don't me ask me things like that!
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = cynical
			}
			modifier = {
				factor = 2
				trait = deceitful
			}
		}		
		random_list = {
			50 = {	FROM = { add_trait = curious	hidden_tooltip = { ROOT = { character_event = { id = LC.38158}} character_event = { id = LC.38258} }}}
			30 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38155}} character_event = { id = LC.38255} }}}
			20 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
		}
	}
}

# Your child has trouble making friends
character_event = {
	id = LC.38206
	desc = EVTDESC38206
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38206 # Friends are overvalued commodity anyway 
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = shy
			}
			modifier = {
				factor = 2
				trait = proud
			}
		}		
		random_list = {
			50 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38161}} character_event = { id = LC.38261} }}}
			30 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38163}} character_event = { id = LC.38263 } }}}
			20 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
		}
	}
	option = {
		name = EVTOPTB38206 # Help the child along
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = gregarious
			}
			modifier = {
				factor = 2
				trait = honest
			}
		}		
		random_list = {
			60 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38165}} character_event = { id = LC.38265} }}}
			40 = {	FROM = { add_trait = rowdy	hidden_tooltip = { ROOT = { character_event = { id = LC.38162}} character_event = { id = LC.38262} }}}
		}
	}	
	option = {
		name = EVTOPTC38206 # Give the child toys to attract friends with
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = deceitful
			}
			modifier = {
				factor = 2
				trait = greedy
			}
		}		
		random_list = {
			60 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38155}} character_event = { id = LC.38255}}}}
			40 = {	FROM = { add_trait = fussy	hidden_tooltip = { ROOT = { character_event = { id = LC.38152}} character_event = { id = LC.38252} }}}
		}
	}	
}

# Your child wants to play with friends instead of studying
character_event = {
	id = LC.38207
	desc = EVTDESC38207
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38207 # He can play only after school 
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = just
			}
			modifier = {
				factor = 2
				trait = humble
			}
		}		
		random_list = {
			50 = {	FROM = { add_trait = brooding	hidden_tooltip = { ROOT = { character_event = { id = LC.38167}} character_event = { id = LC.38267 } }}}
			50 = {
				FROM = {
					add_trait = timid
					hidden_tooltip = {
						random_list = {
							90 = {
								ROOT = {
									character_event = { id = LC.38160}
								}
								character_event = { id = LC.38260} 
							}
							10 = {
								ROOT = {
									character_event = { id = LC.38163}
								}
								character_event = { id = LC.38263} 
							}
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38207 # Play all you like then
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = gregarious
			}
			modifier = {
				factor = 2
				trait = proud
			}
		}		
		random_list = {
			60 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38165}} character_event = { id = LC.38265} }}}
			40 = {
				FROM = {
					add_trait = haughty
					hidden_tooltip = {
						random_list = {
							75 = {
								ROOT = {
									character_event = { id = LC.38161}
								}
								character_event = { id = LC.38261} 
							}
							25 = {
								ROOT = {
									character_event = { id = LC.38166}
								}
								character_event = { id = LC.38266} 
							}
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTC38207 # You can play with a birch if you like, go to school!
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = wroth
			}
			modifier = {
				factor = 2
				trait = cruel
			}
		}		
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_list = {
			70 = {	FROM = { add_trait = brooding	hidden_tooltip = { ROOT = { character_event = { id = LC.38154}} character_event = { id = LC.38254} }}}
			30 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38155}} character_event = { id = LC.38255}}}}
		}
	}
}

# Where do heathens come from?
character_event = {
	id = LC.38208
	desc = EVTDESC38208
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38208 # Heathens are people just like us 
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 4
				trait = kind
			}
			modifier = {
				factor = 2
				trait = honest
			}
			modifier = {
				factor = 0
				trait = zealous
			}			
		}
		random_list = {
			50 = {	FROM = { add_trait = affectionate	hidden_tooltip = { ROOT = { character_event = { id = LC.38168}} character_event = { id = LC.38268 } }}}
			40 = {	FROM = { add_trait = rowdy	hidden_tooltip = { ROOT = { character_event = { id = LC.38162}} character_event = { id = LC.38262} }}}
			10 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38165}} character_event = { id = LC.38265} }}}
		}
	}

	option = {
		name = EVTOPTB38208 # They are demons from Hell!
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = wroth
			}
			modifier = {
				factor = 10
				trait = zealous
			}			
		}
		
		random_list = {
			60 = {	FROM = { add_trait = idolizer	hidden_tooltip = { ROOT = { character_event = { id = LC.38169}} character_event = { id = LC.38269 } }}}
			30 = {	FROM = { add_trait = brooding	hidden_tooltip = { ROOT = { character_event = { id = LC.38154}} character_event = { id = LC.38254} }}}
			10 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38159}} character_event = { id = LC.38259} }}}
		}
	}
	option = {
		name = EVTOPTC38208 # They are men like us, but unbeliever enemies
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 6
				trait = just
			}
		}
		FROM = {
			add_trait = brooding
			hidden_tooltip = {
				random_list = {
					80 = {
						ROOT = {
							character_event = { id = LC.38167}
						}
						character_event = { id = LC.38267} 
					}
					20 = {
						ROOT = {
							character_event = { id = LC.38154}
						}
						character_event = { id = LC.38254} 
					}
				}
			}
		}
	}
}

#Your child is often playing very daring games with other children
character_event = {
	id = LC.38209
	desc = EVTDESC38209
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38209 # Let the child play, what harm could there be? 
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = brave
			}
			modifier = {
				factor = 0
				trait = craven
			}			
		}		
		random_list = {
			95 = {	FROM = { add_trait = willful	hidden_tooltip = { ROOT = { character_event = { id = LC.38170}} character_event = { id = LC.38270 } }}}
			5 = {
				FROM = { 
					death = {
						death_reason = death_accident
					}
				} 
			}
		}
	}

	option = {
		name = EVTOPTB38209 # Try to limit the child's games a bit
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = craven
			}
			modifier = {
				factor = 2
				trait = humble
			}			
		}		
		random_list = {
			50 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38160}} character_event = { id = LC.38260 } }}}
			50 = {	FROM = { add_trait = rowdy	hidden_tooltip = { ROOT = { character_event = { id = LC.38162}} character_event = { id = LC.38262 } }}}
		}
	}
	option = {
		name = EVTOPTC38209 # Curfew the child!
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = slothful
			}
			modifier = {
				factor = 2
				trait = cruel
			}			
		}		
		random_list = {
			60 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
			40 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38163}} character_event = { id = LC.38263 } }}}
		}
	}
}

# Daddy, does God exist?
character_event = {
	id = LC.38210
	desc = EVTDESC38210
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38210 # Of course my child, go to play now
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = trusting
			}
			modifier = {
				factor = 2
				trait = humble
			}			
		}		
		random_list = {
			70 = {	FROM = { add_trait = affectionate	hidden_tooltip = { ROOT = { character_event = { id = LC.38150}} character_event = { id = LC.38250} }}}
			30 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38160}} character_event = { id = LC.38260 } }}}
		}
	}

	option = {
		name = EVTOPTB38210 # Certainly child, let me tell you all about Him
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 10
				trait = zealous
			}
			modifier = {
				factor = 0
				trait = cynical
			}			
		}		
		random_list = {
			90 = {	FROM = { add_trait = idolizer	hidden_tooltip = { ROOT = { character_event = { id = LC.38169}} character_event = { id = LC.38269 } }}}
			10 = {	FROM = { add_trait = affectionate	hidden_tooltip = { ROOT = { character_event = { id = LC.38168}} character_event = { id = LC.38268 } }}}
		}
	}
	option = {
		name = EVTOPTC38210 # My child, let me explain how things really are...
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 10
				trait = cynical
			}
			modifier = {
				factor = 0
				trait = zealous
			}			
		}		
		random_list = {
			70 = {	FROM = { add_trait = curious	hidden_tooltip = { ROOT = { character_event = { id = LC.38158}} character_event = { id = LC.38258} }}}
			30 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38161}} character_event = { id = LC.38261} }}}
		}
	}
}

# Why do people die?
character_event = {
	id = LC.38211
	desc = EVTDESC38211
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38211 # Because they are too carefree
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = patient
			}
			modifier = {
				factor = 2
				trait = craven
			}			
		}		
		random_list = {
			60 = {	FROM = { add_trait = fussy	hidden_tooltip = { ROOT = { character_event = { id = LC.38164}} character_event = { id = LC.38264} }}}
			30 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38157}} character_event = { id = LC.38257} }}}
			10 = {	FROM = { add_trait = indolent	hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
		}
	}

	option = {
		name = EVTOPTB38211 # Everyone dies, sooner or later
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = brave
			}
			modifier = {
				factor = 2
				trait = arbitrary
			}			
		}		
		random_list = {
			50 = {	FROM = { add_trait = willful	hidden_tooltip = { ROOT = { character_event = { id = LC.38170}} character_event = { id = LC.38270 } }}}
			50 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38166}} character_event = { id = LC.38266} }}}
		}
	}
	option = {
		name = EVTOPTC38211 # It's all part of God's plan
		trigger = {
			religion_group = christian
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = honest
			}
			modifier = {
				factor = 8
				trait = zealous
			}			
		}		
		random_list = {
			70 = {	FROM = { add_trait = rowdy	hidden_tooltip = { ROOT = { character_event = { id = LC.38162}} character_event = { id = LC.38262 } }}}		
			30 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38161}} character_event = { id = LC.38261} }}}
		}
	}
	option = {
		name = EVTOPTD38211 # It's all part of Allah's plan
		trigger = {
			religion_group = muslim
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = honest
			}
			modifier = {
				factor = 8
				trait = zealous
			}			
		}		
		random_list = {
			70 = {	FROM = { add_trait = rowdy	hidden_tooltip = { ROOT = { character_event = { id = LC.38162}} character_event = { id = LC.38262 } }}}		
			30 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38161}} character_event = { id = LC.38261} }}}
		}
	}
}

# Will I rule one day?
character_event = {
	id = LC.38212
	desc = EVTDESC38212
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38212 # Of course you will...
		trigger = {
			FROM = {
				OR = {
					father = { is_ruler = yes}
					is_primary_heir = yes
				}
			}
		}
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 5
				trait = proud
			}
			modifier = {
				factor = 0
				trait = envious
			}			
		}		
		random_list = {
			80 = {	FROM = { add_trait = haughty	hidden_tooltip = { ROOT = { character_event = { id = LC.38161}} character_event = { id = LC.38261} }}}
			10 = {	FROM = { add_trait = fussy	hidden_tooltip = { ROOT = { character_event = { id = LC.38152}} character_event = { id = LC.38252} }}}
			10 = {	FROM = { add_trait = indolent hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
		}
	}

	option = {
		name = EVTOPTB38212 # If you deserve it, you shall
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 2
				trait = gregarious
			}
			modifier = {
				factor = 5
				trait = diligent
			}			
			modifier = {
				factor = 5
				trait = ambitious
			}			
		}		
		random_list = {
			40 = {	FROM = { add_trait = willful	hidden_tooltip = { ROOT = { character_event = { id = LC.38178}} character_event = { id = LC.38278} }}}
			40 = {	FROM = { add_trait = conscientious	hidden_tooltip = { ROOT = { character_event = { id = LC.38156}} character_event = { id = LC.38256} }}}
			20 = {	FROM = { add_trait = playful	hidden_tooltip = { ROOT = { character_event = { id = LC.38165}} character_event = { id = LC.38265} }}}
		}
	}
	option = {
		name = EVTOPTC38212 # No you won't, silly child!
		ai_chance = { 
			factor = 10
			modifier = {
				factor = 10
				trait = envious
			}
			modifier = {
				factor = 0
				FROM = { 
					is_father = prev
				}
			}			
		}		
		random_list = {
			70 = {	FROM = { add_trait = brooding hidden_tooltip = { ROOT = { character_event = { id = LC.38171}} character_event = { id = LC.38271 } }}}		
			20 = {	FROM = { add_trait = timid	hidden_tooltip = { ROOT = { character_event = { id = LC.38160}} character_event = { id = LC.38260 } }}}
			10 = {	FROM = { add_trait = indolent hidden_tooltip = { ROOT = { character_event = { id = LC.38151}} character_event = { id = LC.38251} }}}
		}
	}
}

# Female Ward is playing with swords instead of sewing
character_event = {
	id = LC.38221
	desc = EVTDESC38221
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38221 #Let her do it
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 100
				trait = arbitrary
			}
			modifier = {
				factor = 100
				trait = brave
			}
		}
		FROM = {
			random_list = {
				75 = {
					add_trait = willful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38170 #Notify Child is brave
							}
						}
						character_event = {
							id = LC.38270 #Notify Brave
						}
					}
				}
				25 = {
					add_trait = wounded
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = 38180 #Notify Child is brave
							}
						}
						character_event = {
							id = 38280 #Notify Brave
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38221
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 100
				trait = just
			}
		}
		FROM = {
			random_list = {
				75 = {
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38167 #Notify Child is just
							}
						}
						character_event = {
							id = LC.38267 #Notify Just
						}
					}
				}
				25 = {
					add_trait = timid
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38160 #Notify Child is humble
							}
						}
						character_event = {
							id = LC.38260 #Notify Humble
						}
					}
				}
			}
		}
	}
}

# Ward is sneaking through the dungeons, and comes up with a bloody knife it found
character_event = {
	id = LC.38223
	desc = EVTDESC38223
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38223 #I'll teach him/her some useful skills
		#tooltip_info = 
		trigger = {
			OR = {
				trait = cruel
				trait = impaler
				trait = wroth
			}
		}
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		FROM = {
			random_list = {
				50 = { 
					add_trait = haughty 
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38159 #Notify Child is cruel
							}
						}
						character_event = {
							id = LC.38259 #Notify Cruel
						}
					}
				}
				25 = { 
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38154 #Notify Child is wroth
							}
						}
						character_event = {
							id = LC.38254 #Notify Wroth
						}
					}
				}
				25 = { 
					add_trait = timid
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38157 #Notify Child is craven
							}
						}
						character_event = {
							id = LC.38257 #Notify Craven
						}
					}
				}
			}
			opinion = {
				modifier = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTB38223 #
		tooltip_info = arbitrary
		trigger = {
			trait = arbitrary
		}
		FROM = {
			add_trait = playful
			hidden_tooltip = {
				character_event = {
					id = LC.38255 #Notify deceitful
				}
			}
			opinion = {
				modifier = opinion_mad_at_guardian
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTC38223
		trigger = {
			NOT = {
				trait = cruel
			}
			NOT = {
				trait = impaler
			}
			NOT = {
				trait = wroth
			}
			NOT = {
				trait = arbitrary
			}
		}
		FROM = {
			random_list = {
				50 = { 
					add_trait = affectionate 
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38168 #Notify Child is kind
							}
						}
						character_event = {
							id = LC.38268 #Notify Kind
						}
					}
				}
				25 = { 
					add_trait = fussy
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38164 #Notify Child is patient
							}
						}
						character_event = {
							id = LC.38264 #Notify Patient
						}
					}
				}
				25 = { 
					add_trait = willful 
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38170 #Notify Child is brave
							}
						}
						character_event = {
							id = LC.38270 #Notify Brave
						}
					}
				}
			}
		}
	}
}

# Ugly Ward
character_event = {
	id = LC.38225
	desc = EVTDESC38225
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38225 #You can never be as good looking
		FROM = {
			random_list = {
				80 = {
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38171 #Notify Child is envious
							}
						}
						character_event = {
							id = LC.38271 #Notify Envious
						}
					}
				}
				20 = {
					add_trait = willful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38178 #Notify Child is ambitious
							}
						}
						character_event = {
							id = LC.38278 #Notify Ambitious
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38225 #You look fine to me
		FROM = {
			random_list = {
				75 = {
					add_trait = haughty
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38166 #Notify Child is arbitrary
							}
						}
						character_event = {
							id = LC.38266 #Notify Arbitrary
						}
					}
				}
				25 = {
					add_trait = affectionate
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38179 #Notify Child is content
							}
						}
						character_event = {
							id = LC.38279 #Notify Content
						}
					}
				}
			}
		}
	}
}

# Fair ward
character_event = {
	id = LC.38226
	desc = EVTDESC38226
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	trigger = {
		has_guardian = yes
	}
	
	option = {
		name = EVTOPTA38226 #Encourage flaunting beauty
		FROM = {
			random_list = {
				80 = {
					add_trait = brooding
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38171 #Notify Child is envious
							}
						}
						character_event = {
							id = LC.38271 #Notify Envious
						}
					}
				}
				30 = {
					add_trait = willful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38178 #Notify Child is ambitious
							}
						}
						character_event = {
							id = LC.38278 #Notify Ambitious
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38226
		FROM = {
			random_list = {
				75 = {
					add_trait = haughty
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38166 #Notify Child is arbitrary
							}
						}
						character_event = {
							id = LC.38266 #Notify Arbitrary
						}
					}
				}
				25 = {
					add_trait = affectionate
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38179 #Notify Child is content
							}
						}
						character_event = {
							id = LC.38279 #Notify Content
						}
					}
				}
			}
		}
	}
}

# Ward shows a tendency to count money whenever possible...
character_event = {
	id = LC.38227
	desc = EVTDESC38227
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38227 #Teach X about joys of money
		if = {
			limit = {
				stewardship = 10
			}
			FROM = {
				change_stewardship = 1
			}
		}
		if = {
			limit = {
				FROM = {
					is_smart_trigger = yes
				}
			}
			FROM = {
				change_stewardship = 1
			}
		}
		FROM = {
			random_list = {
				75 = {
					add_trait = fussy
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38152 #Notify Child is greedy
							}
						}
						character_event = {
							id = LC.38252 #Notify Greedy
						}
					}
				}
				25 = {
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38173 #Notify Child is charitable
							}
						}
						character_event = {
							id = LC.38273 #Notify Charitable
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38227 #Tell about the joys of giving money
		if = {
			limit = {
				trait = greedy
			}
			prestige = -5
		}
		FROM = {
			random_list = {
				75 = {
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38173 #Notify Child is charitable
							}
						}
						character_event = {
							id = LC.38273 #Notify Charitable
						}
					}
				}
				25 = {
					change_stewardship = 1
				}
			}
		}
	}
	option = {
		name = EVTOPTC38227 #Money is for god
		trigger = {
			religion_group = christian
		}
		FROM = {
			random_list = {
				75 = {
					add_trait = idolizer
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38169 #Notify Child is zealous
							}
						}
						character_event = {
							id = LC.38269 #Notify Zealous
						}
					}
				}
				25 = {
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38173 #Notify Child is charitable
							}
						}
						character_event = {
							id = LC.38273 #Notify Charitable
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTD38227 #Money is for god
		trigger = {
			religion_group = muslim
		}
		FROM = {
			random_list = {
				75 = {
					add_trait = idolizer
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38169 #Notify Child is zealous
							}
						}
						character_event = {
							id = LC.38269 #Notify Zealous
						}
					}
				}
				25 = {
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38173 #Notify Child is charitable
							}
						}
						character_event = {
							id = LC.38273 #Notify Charitable
						}
					}
				}
			}
		}
	}
}

# Ward shows interest in visitors to the court
character_event = {
	id = LC.38228
	desc = EVTDESC38228
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38228 #Introduce him to visitors
		ai_chance = {
			factor = 99
			
			modifier = {
				factor = 0.01
				trait = shy
			}
		}
		if = {
			limit = {
				diplomacy = 10
			}
			FROM = {
				change_diplomacy = 1
			}
		}
		if = {
			limit = {
				FROM = {
					is_smart_trigger = yes
				}
			}
			FROM = {
				change_diplomacy = 1
			}
		}
		FROM = {
			add_trait = playful
			hidden_tooltip = {
				character_event = {
					id = LC.38265 #Notify Gregarious
				}
			}
		}
	}
	option = {
		name = EVTOPTB38228 #Tell him to stop it!
		ai_chance = {
			factor = 1
			
			modifier = {
				factor = 100
				trait = shy
			}
		}
		if = {
			limit = {
				trait = gregarious
			}
			prestige = -5
		}
		FROM = {
			random_list = {
				80 = {
					add_trait = timid
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38163 #Notify Child is gregarious
							}
						}
						character_event = {
							id = LC.38263 #Notify Gregarious
						}
					}
				}
				20 = {
					add_trait = playful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38165 #Notify Child is gregarious
							}
						}
						character_event = {
							id = LC.38265 #Notify Gregarious
						}
					}
				}
			}
		}
	}
}

# Ward constantly plays with swords and practices fighting with older men
character_event = {
	id = LC.38229
	desc = EVTDESC38229
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38229 #This will turn him into a great knight!
		trigger = {
			NOT = {
				religion_group = muslim
			}
		}
		if = {
			limit = {
				martial = 10
			}
			FROM = {
				change_martial = 1
			}
		}
		if = {
			limit = {
				FROM = {
					is_smart_trigger = yes
				}
			}
			FROM = {
				change_martial = 1
			}
		}
		if = {
			limit = {
				FROM = {
					NOT = {
						trait = brave
					}
				}
			}
			FROM = {
				random_list = {
					40 = {
						add_trait = willful
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38170 #Notify Child is brave
								}
							}
							character_event = {
								id = LC.38270 #Notify Brave
							}
						}
					}
					30 = {
						add_trait = conscientious
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38156 #Notify Child is diligent
								}
							}
							character_event = {
								id = LC.38256 #Notify Diligent
							}
						}
					}
					20 = {
						add_trait = haughty
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38161 #Notify Child is proud
								}
							}
							character_event = {
								id = LC.38261 #Notify Proud
							}
						}
					}
				}
			}
		}
		if = {
			limit = {
				FROM = {
					trait = brave
				}
			}
			FROM = {
				random_list = {
					60 = {
						add_trait = conscientious
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38170 #Notify Child is Diligent
								}
							}
							character_event = {
								id = LC.38270 #Notify Diligent
							}
						}
					}
					40 = {
						add_trait = haughty
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38161 #Notify Child is proud
								}
							}
							character_event = {
								id = LC.38261 #Notify Proud
							}
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38229 #Make sure he does not hurt himself
		ai_chance = {
			factor = 1
			
			modifier = {
				factor = 100
				trait = craven
			}
			modifier = {
				factor = 100
				NOT = { trait = cruel }
			}
		}
		if = {
			limit = {
				OR = {
					trait = brave
					trait = proud
					trait = diligent
				}
			}
			prestige = -5
		}
		FROM = {
			random_list = {
				80 = {
					add_trait = timid
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38157 #Notify Child is craven
							}
						}
						character_event = {
							id = LC.38257 #Notify Craven
						}
					}
				}
				20 = {
					add_trait = haughty
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38161 #Notify Child is proud
							}
						}
						character_event = {
							id = LC.38261 #Notify Proud
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTC38229 #This will turn him into a great swordsmaster!
		trigger = {
			religion_group = muslim
		}
		if = {
			limit = {
				martial = 10
			}
			FROM = {
				change_martial = 1
			}
		}
		if = {
			limit = {
				FROM = {
					is_smart_trigger = yes
				}
			}
			FROM = {
				change_martial = 1
			}
		}
		if = {
			limit = {
				FROM = {
					NOT = {
						trait = brave
					}
				}
			}
			FROM = {
				random_list = {
					40 = {
						add_trait = willful
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38170 #Notify Child is brave
								}
							}
							character_event = {
								id = LC.38270 #Notify Brave
							}
						}
					}
					30 = {
						add_trait = conscientious
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38156 #Notify Child is diligent
								}
							}
							character_event = {
								id = LC.38256 #Notify Diligent
							}
						}
					}
					20 = {
						add_trait = haughty
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38161 #Notify Child is proud
								}
							}
							character_event = {
								id = LC.38261 #Notify Proud
							}
						}
					}
				}
			}
		}
		if = {
			limit = {
				FROM = {
					trait = brave
				}
			}
			FROM = {
				random_list = {
					60 = {
						add_trait = conscientious
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38170 #Notify Child is Diligent
								}
							}
							character_event = {
								id = LC.38270 #Notify Diligent
							}
						}
					}
					40 = {
						add_trait = haughty
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38161 #Notify Child is proud
								}
							}
							character_event = {
								id = LC.38261 #Notify Proud
							}
						}
					}
				}
			}
		}
	}
}

#Boy is spending all his time in the kitchen, risk becoming gluttonous and craven
character_event = {
	id = LC.38231
	desc = EVTDESC38231
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38231 #Force him to learn how to fight
		FROM = {
			random_list = {
				80 = {
					add_trait = willful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38170 #Notify Child is brave
							}
						}
						character_event = {
							id = LC.38270 #Notify Brave
						}
					}
				}
				10 = {
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38177 #Notify Child is gluttonous
							}
						}
						character_event = {
							id = LC.38277 #Notify Gluttonous
						}
					}
				}
				10 = {
					add_trait = timid
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38157 #Notify Child is craven
							}
						}
						character_event = {
							id = LC.38257 #Notify Craven
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38231 #This is not my concern (Let him eat until he bursts!)
		FROM = {
			random_list = {
				80 = {
					add_trait = indolent
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38177 #Notify Child is gluttonous
							}
						}
						character_event = {
							id = LC.38277 #Notify Gluttonous
						}
					}
				}
				20 = {
					change_martial = -1
				}
			}
		}
	}
}

# Too curious a child: Find ward in the highest tower
character_event = {
	id = LC.38232
	desc = EVTDESC38232
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38232 #Curiousity has never killed anyone!
		FROM = {
			random_list = {
				50 = {
					add_trait = rowdy
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38162 #Notify Child is honest
							}
						}
						character_event = {
							id = LC.38262 #Notify Honest
						}
					}
				}
				35 = {
					add_trait = willful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38170 #Notify Child is brave
							}
						}
						character_event = {
							id = LC.38270 #Notify Brave
						}
					}
				}
				10 = {
					add_trait = wounded
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = 38180 #Notify Child is wounded
							}
						}
						character_event = {
							id = 38280 #Notify Wounded
						}
					}
				}
				5 = {
					add_maimed_trait_effect = yes
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = 38181 #Notify Child is maimed
							}
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB38232 #Teach her/him a lesson!
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { trait = cruel }
				NOT = { trait = wroth }
			}
		}
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		FROM = {
			random_list = {
				80 = {
					add_maimed_trait_effect = yes
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = 38181 #Notify Child is maimed
							}
						}
					}
					opinion = {
						modifier = opinion_murder_attempt
						who = ROOT
						years = 5
					}
				}
				20 = {
					set_character_flag = murdered_by_guardian
					death = {
						death_reason = death_murder_unknown_fall
						killer = ROOT
					}
				}
			}
		}
		set_character_flag = murdered_fosterling
	}
	option = {
		name = EVTOPTC38232 #Strictly forbid
		if = {
			limit = { 
				FROM = { 
					OR = { 
						intrigue = 6 
						martial = 6
					} 
				} 
			} 
			FROM = {
				random_list = {
					90 = {
						add_trait = playful
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38155 #Notify Child is deceitful
								}
							}
							character_event = {
								id = LC.38255 #Notify Deceitful
							}
						}
					}
					10 = {
						add_trait = timid
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38157 #Notify Child is craven
								}
							}
							character_event = {
								id = LC.38257 #Notify Craven
							}
						}
					}
				}
			}
		}
		if = {
			limit = {
				FROM = { 
					NOT = { 
						intrigue = 6
					}
					NOT = {
						martial = 6
					} 
				} 
			} 
			FROM = {
				random_list = {
					50 = {
						add_trait = playful
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38155 #Notify Child is deceitful
								}
							}
							character_event = {
								id = LC.38255 #Notify Deceitful
							}
						}
					}
					50 = {
						add_trait = timid
						hidden_tooltip = {
							ROOT = {
								character_event = {
									id = LC.38157 #Notify Child is craven
								}
							}
							character_event = {
								id = LC.38257 #Notify Craven
							}
						}
					}
				}
			}
		}
	}
}

# Ward is good at talking to people, and have no problem getting friends
character_event = {
	id = LC.38235
	desc = EVTDESC38235
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38235 #the goal justifies the means. 
		ai_chance= {
			factor = 1
			
			modifier = {
				factor = 100
				trait = deceitful
			}
		}
		if = {
			limit = {
				intrigue = 10
			}
			FROM = {
				change_intrigue = 1
			}
		}
		FROM = {
			if = {
				limit = {
					is_smart_trigger = yes
				}
				change_intrigue = 1
			}
			add_trait = playful
			hidden_tooltip = {
				character_event = {
					id = LC.38255 #Notify Trusting
				}
			}
		}
	}
	option = {
		name = EVTOPTB38235 #your tongue will cause you problems!
		ai_chance= {
			factor = 1
			
			modifier = {
				factor = 100
				trait = honest
			}
		}
		if = {
			limit = {
				trait = deceitful
			}
			prestige = -10
		}
		FROM = {
			random_list = {
				80 = {
					add_trait = rowdy
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38162 #Notify Child is honest
							}
						}
						character_event = {
							id = LC.38262 #Notify Honest
						}
					}
				}
				20 = {
					add_trait = playful
					hidden_tooltip = {
						ROOT = {
							character_event = {
								id = LC.38155 #Notify Child is deceitful
							}
						}
						character_event = {
							id = LC.38255 #Notify Deceitful
						}
					}
				}
			}
		}
	}
}