######################################
# Trait Notification Events
# 38150->38199 & 38250->38299 
# Written by Johan Andersson
# Modified by Jimmy Nordström
######################################

namespace = LC

#Child has become affectionate
character_event = {
	id = LC.38150
	desc = EVTDESC38150LC	
	picture = GFX_evt_child_talking
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become affectionate
character_event = {
	id = LC.38250
	desc = EVTDESC38250LC
	picture = GFX_evt_feast
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child has become indolent
character_event = {
	id = LC.38151
	desc = EVTDESC38151LC
	picture = GFX_evt_child_talking
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become indolent
character_event = {
	id = LC.38251
	desc = EVTDESC38251LC
	picture = GFX_evt_drunk
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child has become fussy
character_event = {
	id = LC.38152
	desc = EVTDESC38152LC
	picture = GFX_evt_child_talking
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become fussy
character_event = {
	id = LC.38252
	desc = EVTDESC38252LC
	picture = GFX_evt_lunatic
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child starts to become brooding
character_event = {
	id = LC.38154
	desc = EVTDESC38154LC
	picture = GFX_evt_child_sword
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become brooding
character_event = {
	id = LC.38254
	desc = EVTDESC38254LC
	picture = GFX_evt_beheading
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes playful
character_event = {
	id = LC.38155
	desc = EVTDESC38155LC
	picture = GFX_evt_child_bully
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become playful
character_event = {
	id = LC.38255
	desc = EVTDESC38255LC
	picture = GFX_evt_whispers
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes conscientious
character_event = {
	id = LC.38156
	desc = EVTDESC38156LC
	picture = GFX_evt_child_reading
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become conscientious
character_event = {
	id = LC.38256
	desc = EVTDESC38256LC
	picture = GFX_evt_council
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes timid
character_event = {
	id = LC.38157
	desc = EVTDESC38157LC
	picture = GFX_evt_child_reading
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become timid
character_event = {
	id = LC.38257
	desc = EVTDESC38257LC
	picture = GFX_evt_scandal
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes curious
character_event = {
	id = LC.38158
	desc = EVTDESC38158LC
	picture = GFX_evt_child_reading
	
	notification = yes
	
	is_triggered_only = yes

	option = {
		name = OK 
	}
}

#I have become curious
character_event = {
	id = LC.38258
	desc = EVTDESC38258LC
	picture = GFX_evt_lunatic
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes haughty
character_event = {
	id = LC.38159
	desc = EVTDESC38159LC
	picture = GFX_evt_child_bully
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become haughty
character_event = {
	id = LC.38259
	desc = EVTDESC38259LC
	picture = GFX_evt_beheading
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes timid
character_event = {
	id = LC.38160
	desc = EVTDESC38160LC
	picture = GFX_evt_child_play
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become timid
character_event = {
	id = LC.38260
	desc = EVTDESC38260LC
	picture = GFX_evt_bishop
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes haughty
character_event = {
	id = LC.38161
	desc = EVTDESC38161LC
	picture = GFX_evt_child_sword
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become haughty
character_event = {
	id = LC.38261
	desc = EVTDESC38261LC
	picture = GFX_evt_holy_emperor
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes rowdy
character_event = {
	id = LC.38162
	desc = EVTDESC38162LC
	picture = GFX_evt_child_talking
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become rowdy
character_event = {
	id = LC.38262
	desc = EVTDESC38262LC
	picture = GFX_evt_courtiers_talking
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes timid
character_event = {
	id = LC.38163
	desc = EVTDESC38163LC
	picture = GFX_evt_child_play
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become timid
character_event = {
	id = LC.38263
	desc = EVTDESC38263LC
	picture = GFX_evt_library
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes fussy
character_event = {
	id = LC.38164
	desc = EVTDESC38164LC
	picture = GFX_evt_child_play
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become fussy
character_event = {
	id = LC.38264
	desc = EVTDESC38264LC
	picture = GFX_evt_throne_room
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes playful
character_event = {
	id = LC.38165
	desc = EVTDESC38165LC
	picture = GFX_evt_child_talking
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become playful
character_event = {
	id = LC.38265
	desc = EVTDESC38265LC
	picture = GFX_evt_feast
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes haughty
character_event = {
	id = LC.38166
	desc = EVTDESC38166LC
	picture = GFX_evt_child_bully
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become haughty
character_event = {
	id = LC.38266
	desc = EVTDESC38266LC
	picture = GFX_evt_beheading
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child becomes brooding
character_event = {
	id = LC.38167
	desc = EVTDESC38167LC
	picture = GFX_evt_child_talking
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become brooding
character_event = {
	id = LC.38267
	desc = EVTDESC38267LC
	picture = GFX_evt_holy_emperor
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child become affectionate
character_event = {
	id = LC.38168
	desc = EVTDESC38168LC
	picture = GFX_evt_child_talking
	
	notification = yes
	
	is_triggered_only = yes

	option = {
		name = OK 
	}
}

#I have become affectionate
character_event = {
	id = LC.38268
	desc = EVTDESC38268LC
	picture = GFX_evt_feast
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child become idolizer
character_event = {
	id = LC.38169
	desc = EVTDESC38169LC
	picture = GFX_evt_bishop
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become idolizer
character_event = {
	id = LC.38269
	desc = EVTDESC38269LC
	picture = GFX_evt_bishop
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child become willful
character_event = {
	id = LC.38170
	desc = EVTDESC38170LC
	picture = GFX_evt_child_sword
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become willful
character_event = {
	id = LC.38270
	desc = EVTDESC38270LC
	picture = GFX_evt_battle
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child become brooding
character_event = {
	id = LC.38171
	desc = EVTDESC38171LC
	picture = GFX_evt_child_bully
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become brooding
character_event = {
	id = LC.38271
	desc = EVTDESC38271LC
	picture = GFX_evt_courtiers_talking
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Youth become indolent
character_event = {
	id = LC.38173
	desc = EVTDESC38173LC
	picture = GFX_evt_child_talking
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become indolent
character_event = {
	id = LC.38273
	desc = EVTDESC38273LC
	picture = GFX_evt_feast
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child become conscientious
character_event = {
	id = LC.38176
	desc = EVTDESC38176LC
	picture = GFX_evt_child_play
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become conscientious
character_event = {
	id = LC.38276
	desc = EVTDESC38276LC
	picture = GFX_evt_library
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child become indolent
character_event = {
	id = LC.38177
	desc = EVTDESC38177LC
	picture = GFX_evt_child_play
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become indolent
character_event = {
	id = LC.38277
	desc = EVTDESC38277LC
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	hide_from = yes
	
	notification = yes
	
	option = {
		name = OK 
	}
}

#Child become willful
character_event = {
	id = LC.38178
	desc = EVTDESC38178LC
	picture = GFX_evt_child_sword
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become willful
character_event = {
	id = LC.38278
	desc = EVTDESC38278LC
	picture = GFX_evt_emissary
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}

#Child become affectionate
character_event = {
	id = LC.38179
	desc = EVTDESC38179LC
	picture = GFX_evt_child_play
	
	notification = yes
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become affectionate
character_event = {
	id = LC.38279
	desc = EVTDESC38279LC
	picture = GFX_evt_garden
	
	notification = yes
	
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = OK 
	}
}