###########################################
#                                         #
# RoI India tiger hunt events             #
#                                         #
# ID RoI.2000-RoI.2999                    #
#                                         #
###########################################

# Written by Tobias Bodlund
# Modified by Jimmy Nordstrm

namespace = RoI

# Invite vassals to hunt
character_event = {
	id = RoI.2000
	desc = EVTDESC_RoI_2000
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2000
		any_vassal = {
			limit = {
				prisoner = no
				war = no
				in_command = no
				NOT = { trait = incapable }
				age = 16
				NOT = { has_character_flag = do_not_disturb }
			}
			letter_event = {
				id = RoI.2001
				tooltip = EVTTOOLTIP1_RoI_2000
			}
		}
		hidden_tooltip = { character_event = { id = RoI.2020 days = 12 } } # Hunt begins
		hidden_tooltip = { character_event = { id = RoI.2500 days = 42 } } # Hunt ends
	}
}

# Vassal receives invitation to hunt
letter_event = {
	id = RoI.2001
	desc = EVTDESC_RoI_2001
	
	is_triggered_only = yes

	trigger = { NOT = { is_inaccessible_trigger = yes } }
	
	option = {
		name = EVTOPTA_RoI_2001 # Go
		ai_chance = {
			factor = 2
			modifier  = {
				factor = 5
				has_focus = focus_hunting
			}
			modifier  = {
				factor = 0.1
				is_inaccessible_trigger = yes
			}
			modifier  = {
				factor = 2
				opinion = { who = from value = -30 }
			}
			modifier  = {
				factor = 5
				opinion = { who = from value = -15 }
			}
			modifier  = {
				factor = 5
				opinion = { who = from value = 0 }
			}
		}
		set_character_flag = do_not_disturb

		hidden_tooltip = { character_event = { id = RoI.2019 days = 12 } } # Hidden - arrives to hunt
		hidden_tooltip = { character_event = { id = RoI.2999 days = 43 } } # Safety event for clearing all flags
		custom_tooltip = { text = EVTTOOLTIP1_RoI_2001 }

#		FROM = {
#			letter_event = {
#				id = RoI.2002
#				days = 3
#				tooltip = EVTTOOLTIP1_RoI_2001
#			}
#		}
	}
	option = {
		name = EVTOPTB_RoI_2001 # Don't go
		ai_chance = {
			factor = 1
			modifier  = {
				factor = 0
				opinion = { who = from value = 25 }
				NOT = { is_inaccessible_trigger = yes }
			}
		}
		FROM = {
			letter_event = {
				id = RoI.2003
				days = 3
				tooltip = EVTTOOLTIP1_RoI_2001
			}
		}
	}
}

# Vassal will come to the hunt
#letter_event = {
#	id = RoI.2002
#	desc = EVTDESC_RoI_2002
#	picture = GFX_evt_feast
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = EVTOPTA_RoI_2002
#	}
#}

# Vassal refuses to come to the hunt
letter_event = {
	id = RoI.2003
	desc = EVTDESC_RoI_2003
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RoI_2003
		opinion = {
			modifier = opinion_dislike
			who = FROM
			years = 2
		}
	}
}

###########################################
# Hunt begins and ends                    #
###########################################


# Vassal arrives to hunt
character_event = {
	id = RoI.2019
	desc = EVTDESC_RoI_2019
	picture = GFX_evt_ruler_riding_elephant
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RoI_2019
		set_character_flag = hunting_tigers
		add_character_modifier = {
			name = hunt_timer
			duration = 395
			hidden = yes
		}
		hidden_tooltip = {
			random_list = { # Check for social events
				10 = { character_event = { id = RoI.2100 days = 7 random = 5 } } # Gain friend
				10 = { character_event = { id = RoI.2102 days = 7 random = 5 } } # Gain rival
				10 = { character_event = { id = RoI.2104 days = 7 random = 5 } } # Plays cards
				50 = {} # No social event
			}
			random_list = { # Check for tiger events
				10 = { character_event = { id = RoI.2110 days = 18 random = 7 } } # Tiger surprises hunter
				10 = { character_event = { id = RoI.2120 days = 18 random = 7 } } # Finds tiger
				10 = {} # No tiger event
			}
		}
	}
}

# Hunt begins
character_event = {
	id = RoI.2020
	desc = EVTDESC_RoI_2020
	picture = GFX_evt_ruler_riding_elephant
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RoI_2020
		set_character_flag = hunting_tigers
		add_character_modifier = {
			name = hunt_timer
			duration = 395
			hidden = yes
		}
		hidden_tooltip = {
			random_list = { # Check for social events
				10 = { character_event = { id = RoI.2100 days = 10 } } # Gain friend
				10 = { character_event = { id = RoI.2102 days = 10 } } # Gain rival
				10 = { character_event = { id = RoI.2104 days = 10 } } # Plays cards
				50 = {} # No social event
			}
			random_list = { # Check for tiger events
				10 = { character_event = { id = RoI.2110 days = 10 } } # Tiger surprises hunter
				10 = { character_event = { id = RoI.2120 days = 10 } } # Tiger surprises hunter
				10 = {} # No tiger event
			}
		}
	}
}

# Hunt ends
character_event = {
	id = RoI.2500
	
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = { has_character_flag = killed_tiger }
			character_event = { id = RoI.2501 }
			any_vassal = {
				limit = { has_character_flag = hunting_tigers }
				character_event = { id = RoI.2501 }
			}
			break = yes
		}
		if = {
			limit = { NOT = { has_character_flag = killed_tiger } }
			character_event = { id = RoI.2502 }
			any_vassal = {
				limit = { has_character_flag = hunting_tigers }
				character_event = { id = RoI.2502 }
			}
		}
	}
}

# Got tiger
character_event = {
	id = RoI.2501
	desc = EVTDESC_RoI_2501
	picture = GFX_evt_india_temple
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2501
		prestige = 20
		clr_character_flag = holding_tiger_hunt
		clr_character_flag = killed_tiger
		clr_character_flag = hunting_tigers
		clr_character_flag = do_not_disturb
		add_character_modifier = {
			name = good_hunt
			days = 180
		}
	}
}

# Didn't get tiger
character_event = {
	id = RoI.2502
	desc = EVTDESC_RoI_2502
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2502
		prestige = -10
		clr_character_flag = holding_tiger_hunt
		clr_character_flag = hunting_tigers
		clr_character_flag = do_not_disturb
	}
}

###########################################
# Flag management events                  #
###########################################

# Clear all character flags and modifiers
character_event = {
	id = RoI.2999

	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		clr_character_flag = holding_tiger_hunt
		clr_character_flag = killed_tiger
		clr_character_flag = hunting_tigers
		clr_character_flag = do_not_disturb
	}
}

###########################################
# Random events during hunt               #
###########################################

# Gets drunk and makes a friend
character_event = {
	id = RoI.2100
	desc = EVTDESC_RoI_2100
	picture = GFX_evt_feast

	is_triggered_only = yes
	
	trigger = {
		NOT = {
			trait = temperate
			trait = shy
		}
		NOT = { num_of_friends = 5 }
		any_realm_character = {
			ai = yes
			has_character_flag = hunting_tigers
			OR = {
				is_liege_of = ROOT
				liege = { is_liege_of = ROOT }
				ROOT = { is_liege_of = THIS }
			}
			NOT = { is_friend = ROOT }
		}
	}
	
	option = {
		name = EVTOPTA_RoI_2100
		random_realm_character = {
			limit = {
				ai = yes
				has_character_flag = hunting_tigers
				OR = {
					is_liege_of = ROOT
					liege = { is_liege_of = ROOT }
					ROOT = { is_liege_of = THIS }
				}
				NOT = { is_friend = ROOT }
			}
			add_friend = ROOT
			hidden_tooltip = { character_event = { id = RoI.2101 } }
		}
	}
}

# New friend
character_event = {
	id = RoI.2101
	desc = EVTDESC_RoI_2100
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RoI_2100
		add_friend = FROM
	}
}
	
# Gets drunk and makes an enemy
character_event = {
	id = RoI.2102
	desc = EVTDESC_RoI_2102
	picture = GFX_evt_feast
	
	is_triggered_only = yes

	trigger = {
		NOT = { num_of_rivals = 5 }
		OR = {
			trait = drunkard
			AND = {
				NOT = { trait = temperate }
				OR = {
					trait = wroth
					trait = paranoid
					trait = envious
					trait = zealous
				}
			}
		}
		any_realm_character = {
			has_character_flag = hunting_tigers
			ai = yes
			OR = {
				is_liege_of = ROOT
				liege = { is_liege_of = ROOT }
				ROOT = { is_liege_of = THIS }
			}
			NOT = { is_rival = ROOT }
		}
	}
	
	option = {
		name = EVTOPTA_RoI_2102
		random_realm_character = {
			limit = {
				ai = yes
				has_character_flag = hunting_tigers
				OR = {
					is_liege_of = ROOT
					liege = { is_liege_of = ROOT }
					ROOT = { is_liege_of = THIS }
				}
			}
			add_rival = ROOT
			opinion = {
				modifier = grievously_offended
				who = ROOT
				years = 10
			}
			ROOT = {
				opinion = {
					modifier = grievously_offended
					who = PREV
					years = 10
				}
			}
			hidden_tooltip = { character_event = { id = RoI.2103 } }
		}
	}
}

# New enemy
character_event = {
	id = RoI.2103
	desc = EVTDESC_RoI_2102
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RoI_2102
		tooltip = { add_rival = FROM }
	}
}
	
# Plays cards
character_event = {
	id = RoI.2104
	desc = EVTDESC_RoI_2104
	picture = GFX_evt_feast
	
	is_triggered_only = yes

	trigger = {
		ai = no
	}

	option = { # Play high stakes
		name = EVTOPTA_RoI_2104
		set_character_flag = cards_high_stakes
		hidden_tooltip = {
			if = {
				limit = {
					OR = {
						trait = imbecile
						trait = inbred
					}
				}
				character_event = { id = RoI.2105 } # Always loses
			}
			if = {
				limit = { 
					OR = {
						trait = slow
						trait = dull
					} 
				}
				random_list = {
					50 = { character_event = { id = RoI.2105 } } # Loses
					50 = { character_event = { id = RoI.2106 } } # Breaks even
				}
			}
			if= {
				limit = {
					is_dumb_trigger = no
					NOT = { trait = inbred }
					is_smart_trigger = no
				}
				random_list = {
					33 = { character_event = { id = RoI.2105 } } # Loses
					33 = { character_event = { id = RoI.2106 } } # Breaks even
					33 = { character_event = { id = RoI.2107 } } # Wins
				}
			}
			if = {
				limit = { 
					OR = {
						trait = quick
						trait = shrewd
					}
				}
				random_list = {
					10 = { character_event = { id = RoI.2105 } } # Loses
					30 = { character_event = { id = RoI.2106 } } # Breaks even
					60 = { character_event = { id = RoI.2107 } } # Wins
				}
			}
			if = {
				limit = { trait = genius }
				random_list = {
					20 = { character_event = { id = RoI.2106 } } # Breaks even
					80 = { character_event = { id = RoI.2107 } } # Wins
				}
			}
		}
	}
	option = { # Play low stakes
		name = EVTOPTB_RoI_2104
		set_character_flag = cards_low_stakes
		hidden_tooltip = {
			if = {
				limit = {
					OR = {
						trait = imbecile
						trait = inbred
					}
				}
				character_event = { id = RoI.2105 } # Always loses
			}
			if = {
				limit = { 
					OR = {
						trait = slow
						trait = dull
					}
				}
				random_list = {
					50 = { character_event = { id = RoI.2105 } } # Loses
					50 = { character_event = { id = RoI.2106 } } # Breaks even
				}
			}
			if= {
				limit = {
					NOT = { trait = inbred }
					is_dumb_trigger = no
					is_smart_trigger = no
				}
				random_list = {
					33 = { character_event = { id = RoI.2105 } } # Loses
					33 = { character_event = { id = RoI.2106 } } # Breaks even
					33 = { character_event = { id = RoI.2107 } } # Wins
				}
			}
			if = {
				limit = { 
					OR = {
						trait = quick
						trait = shrewd
					} 
				}
				random_list = {
					10 = { character_event = { id = RoI.2105 } } # Loses
					30 = { character_event = { id = RoI.2106 } } # Breaks even
					60 = { character_event = { id = RoI.2107 } } # Wins
				}
			}
			if = {
				limit = { trait = genius }
				random_list = {
					20 = { character_event = { id = RoI.2106 } } # Breaks even
					80 = { character_event = { id = RoI.2107 } } # Wins
				}
			}
		}
	}
}

# Loses at cards
character_event = {
	id = RoI.2105
	desc = EVTDESC_RoI_2105
	picture = GFX_evt_bad_news
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RoI_2105
		if = {
			limit = { has_character_flag = cards_high_stakes }
			scaled_wealth = -0.5
		}
		if = {
			limit = { has_character_flag = cards_low_stakes }
			scaled_wealth = -0.2
		}
	}
}

# Breaks even at cards
character_event = {
	id = RoI.2106
	desc = EVTDESC_RoI_2106
	picture = GFX_evt_throne_room
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RoI_2106
	}
}

# Wins at cards
character_event = {
	id = RoI.2107
	desc = EVTDESC_RoI_2107
	picture = GFX_evt_throne_room
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_RoI_2107
		if = {
			limit = { has_character_flag = cards_high_stakes }
			scaled_wealth = 0.5
		}
		if = {
			limit = { has_character_flag = cards_low_stakes }
			scaled_wealth = 0.2
		}
	}
}



# Tiger surprises hunters
character_event = {
	id = RoI.2110
	
	hide_window = yes
	
	is_triggered_only = yes

	trigger = {
		NOT = { trait = hunter }
	}
	
	immediate = {
		random_list = {
			30 = {
				character_event = { id = RoI.2111 } # Tiger is killed by soldiers
			}
			10 = {
				character_event = { id = RoI.2112 } # Tiger kills servant
			}
			10 = {
				character_event = { id = RoI.2113 }  # Tiger kills AI character
			}
		}
	}
}

# Tiger surprises hunters - tiger is killed by soldiers
character_event = {
	id = RoI.2111
	desc = EVTDESC_RoI_2111
	picture = GFX_evt_tiger
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2111
		set_character_flag = killed_tiger
	}
}

# Tiger surprises hunters - tiger kills servant
character_event = {
	id = RoI.2112
	desc = EVTDESC_RoI_2112
	picture = GFX_evt_tiger
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2112
		prestige = -10
	}
}

# Tiger surprises hunters - tiger kills AI character
character_event = {
	id = RoI.2113
	desc = EVTDESC_RoI_2113
	picture = GFX_evt_tiger
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2112
		random_realm_character = {                            # Tiger kills AI character
			limit = {
				ai = yes
				has_character_flag = hunting_tigers
				OR = {
					is_liege_of = ROOT
					liege = { is_liege_of = ROOT }
					ROOT = { is_liege_of = THIS }
				}
			}
			death = {
				death_reason = death_accident_tiger
			}
		}
	}
}

# Party finds tiger
character_event = {
	id = RoI.2120
	desc = EVTDESC_RoI_2120
	picture = GFX_evt_tiger
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2120 # Kill it myself
		trigger = {
			NOT = { trait = wounded }
			NOT = { is_maimed_trigger = yes }
			NOT = { trait = craven }
		}
		hidden_tooltip = {
			if = {
				limit = {
					OR = {
						trait = hunter
						trait = duelist
						is_strong_trigger = yes
						trait = varangian
						trait = berserker
						has_character_modifier = killed_an_old_one
					}
				}
				random_list = {
					80 = { character_event = { id = RoI.2121 } } # Kills tiger
					15 = { character_event = { id = RoI.2122 } } # Fails to kill tiger
					5 = { character_event = { id = RoI.2123 } } # Wounded trying to kill tiger
				}
			}
			if = {
				limit = {
					NOT = { trait = hunter }
					NOT = { trait = duelist }
					is_strong_trigger = no
					NOT = { trait = varangian }
					NOT = { trait = berserker }
					NOT = { has_character_modifier = killed_an_old_one }
				}
				random_list = {
					40 = { character_event = { id = RoI.2121 } } # Kills tiger
					50 = { character_event = { id = RoI.2122 } } # Fails to kill tiger
					10 = { character_event = { id = RoI.2123 } } # Wounded trying to kill tiger
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RoI_2120 # Let the soldiers do it
		hidden_tooltip = {
			random_list = {
				80 = { character_event = { id = RoI.2124 } } # Soldiers kill tiger
				20 = { character_event = { id = RoI.2125 } } # Soldiers fail to kill tiger
			}
		}
	}
}

# Kills tiger
character_event = {
	id = RoI.2121
	desc = EVTDESC_RoI_2121
	picture = GFX_evt_tiger

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2121
		prestige = 30
		if = {
			limit = {
				NOT = { lifestyle_traits = 1 }
				NOT = {
					has_game_rule = {
						name = lifestyle_traits
						value = off
					}
				}
				OR = {
					NOT = { has_dlc = "Way of Life" }
					has_game_rule = {
						name = lifestyle_traits
						value = unrestricted
					}
					has_focus = focus_hunting
				}
			}
			add_trait = hunter
		}
		set_character_flag = killed_tiger
		if = {
			limit = {
				NOT = { has_character_flag = achievement_i_can_see_its_stripes }
				ai = no
			}
			set_character_flag = achievement_i_can_see_its_stripes
		}
	}
}

# Fails to kill tiger
character_event = {
	id = RoI.2122
	desc = EVTDESC_RoI_2122
	picture = GFX_evt_tiger

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2122
		prestige = -10
	}
}

# Is wounded trying to kill tiger
character_event = {
	id = RoI.2123
	desc = EVTDESC_RoI_2123
	picture = GFX_evt_tiger

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2123
		random_list = {
			90 = { add_trait = wounded }
			10 = { add_maimed_trait_effect = yes }
		}
	}
}

# Soldiers kill tiger
character_event = {
	id = RoI.2124
	desc = EVTDESC_RoI_2124
	picture = GFX_evt_tiger

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2124
		set_character_flag = killed_tiger
	}
}

# Soldiers fail to kill tiger
character_event = {
	id = RoI.2125
	desc = EVTDESC_RoI_2125
	picture = GFX_evt_tiger

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RoI_2125
	}
}






	