# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

RETTYPE_INF1 =
{
	first_type = 1
	first_amount = 400
	second_type = 5
	second_amount = 100
	
	potential = {
		is_nomadic = no
	}
	
	modifier = {
		archers_offensive = 0.2
		heavy_infantry_defensive = 0.1
		heavy_infantry_offensive = 0.1
	}
}

RETTYPE_INF2 =
{
	first_type = 2
	first_amount = 500
	second_type = 5
	second_amount = 100
	
	potential = {
		is_nomadic = no
	}
	
	modifier = {
		archers_defensive = 0.2
		pikemen_defensive = 0.4
		pikemen_offensive = 0.2
	}
}

RETTYPE_CAV1 =
{
	first_type = 4
	first_amount = 100
	second_type = 3
	second_amount = 400
	
	potential = {
		is_nomadic = no
	}
	
	modifier = {
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
	}
}

RETTYPE_SKIR1 = 
{
	first_type = 5
	first_amount = 400
	second_type = 1
	second_amount = 100
	
	potential = {
		is_nomadic = no
	}
	
	modifier = {
		archers_offensive = 0.2
		archers_defensive = 0.1
		heavy_infantry_defensive = 0.1
	}
}

RETTYPE_SKIR2 = 
{
	first_type = 5
	first_amount = 300
	second_type = 0
	second_amount = 800
	
	potential = {
		is_nomadic = no
	}
	
	modifier = {
		archers_offensive = 0.2
		archers_defensive = 0.1
		light_infantry_defensive = 0.2
		light_infantry_morale = 0.2
	}
}

RETTYPE_CUL_ENG = 
{
	first_type = 5
	first_amount = 500
	
	potential = {
		is_nomadic = no
		OR = {
			culture = english
			culture = welsh
		}
	}
	
	modifier = {
		archers_offensive = 0.2
		archers_defensive = 0.1
	}
}

RETTYPE_CUL_SCOT = 
{
	first_type = 2
	first_amount = 800
	
	potential = {
		is_nomadic = no
		culture = scottish
	}
	
	modifier = {
		pikemen_defensive = 0.4
		pikemen_offensive = 0.2
		pikemen_morale = 0.2
	}
}

RETTYPE_CUL_BALT = 
{
	first_type = 1
	first_amount = 600
	
	potential = {
		is_nomadic = no
		OR = {
			culture_group = baltic
			culture_group = finno_ugric
		}
	}
	
	modifier = {
		heavy_infantry_defensive = 0.3
		heavy_infantry_morale = 0.1
	}
}

RETTYPE_CUL_ALTAIC = 
{
	first_type = 6
	first_amount = 260
	
	second_type = 3
	second_amount = 240

	special_troops = horse_archers
	
	potential = {
		is_nomadic = no
		OR = {
			culture_group = altaic
			culture_group = iranian
		}
	}
	
	modifier = {
		horse_archers_offensive = 0.2
		horse_archers_morale = 0.12
	}
}

RETTYPE_CUL_FRANK_NOR_GER = 
{
	first_type = 4
	first_amount = 300
	
	second_type = 3
	second_amount = 200
	
	potential = {
		is_nomadic = no
		OR = {
			culture = frankish
			culture = occitan
			culture = norman
			culture = german
			culture = breton
		}
	}
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_CUL_IBER = 
{
	first_type = 3
	first_amount = 800
	
	potential = {
		is_nomadic = no
		culture_group = iberian
	}
	
	modifier = {
		light_cavalry_offensive = 0.2
		light_cavalry_morale = 0.2
	}
}

RETTYPE_CUL_ITA = 
{
	first_type = 2
	first_amount = 800
	
	potential = {
		is_nomadic = no
		culture = italian
	}
	
	modifier = {
		pikemen_offensive = 0.2
		pikemen_defensive = 0.2
		pikemen_morale = 0.4
	}
}

RETTYPE_CUL_RUS = 
{
	first_type = 1
	first_amount = 500
	
	potential = {
		is_nomadic = no
		culture_group = east_slavic
	}
	
	modifier = {
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.5
		heavy_infantry_morale = 0.2
	}
}

RETTYPE_CUL_NORTHGER = 
{
	first_type = 1
	first_amount = 400
	
	potential = {
		is_nomadic = no
		OR = {
			culture_group = north_germanic
			culture = saxon
			culture = old_saxon
			culture = frisian
		}
	}
	
	modifier = {
		heavy_infantry_offensive = 0.4
		heavy_infantry_morale = 0.2
	}
}

RETTYPE_CUL_HUNG = 
{
	first_type = 3
	first_amount = 600
	
	potential = {
		is_nomadic = no
		OR = {
			culture = hungarian
			culture_group = west_slavic
		}
	}
	
	modifier = {
		light_cavalry_defensive = 0.6
		light_cavalry_morale = 0.2
	}
}

RETTYPE_CUL_ARAB = 
{
	first_type = 6
	first_amount = 500
	
	special_troops = camel_cavalry
	
	potential = {
		is_nomadic = no
		culture_group = arabic
		NOT = { culture = andalusian_arabic }
		NOT = { culture = maghreb_arabic }
	}
	
	modifier = {
		camel_cavalry_offensive = 0.2
		camel_cavalry_defensive = 0.2
		camel_cavalry_morale = 0.2
	}
}

RETTYPE_CUL_ANDALUSIAN = 
{
	first_type = 3
	first_amount = 800

	potential = {
		is_nomadic = no
		culture = andalusian_arabic
	}

	modifier = {
		light_cavalry_defensive = 0.4
		light_cavalry_offensive = 0.2
		light_cavalry_morale = 0.2
	}
}

RETTYPE_CUL_BERBER = 
{
	first_type = 3
	first_amount = 800

	potential = {
		is_nomadic = no
		culture = maghreb_arabic
	}

	modifier = {
		light_cavalry_offensive = 0.5
		light_cavalry_morale = 0.3
	}
}

RETTYPE_CUL_BYZ = 
{
	first_type = 4
	first_amount = 300
	
	second_type = 6
	second_amount = 200

	special_troops = horse_archers
	
	potential = {
		is_nomadic = no
		culture_group = byzantine
	}
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_CUL_IRISH = 
{
	first_type = 1
	first_amount = 400
	
	potential = {
		is_nomadic = no
		culture = irish
	}
	
	modifier = {
		heavy_infantry_defensive = 0.4
		heavy_infantry_morale = 0.2
	}
}

RETTYPE_CUL_ETHIO = 
{
	first_type = 0
	first_amount = 800
	
	potential = {
		is_nomadic = no
		culture = ethiopian
	}
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
	}
}

RETTYPE_CUL_SOMALI = 
{
	first_type = 0
	first_amount = 800
	
	potential = {
		is_nomadic = no
		culture = somali
	}
	
	modifier = {
		light_infantry_offensive = 0.4
		light_infantry_defensive = 0.4
	}
}

RETTYPE_CUL_W_AFR = 
{
	first_type = 0
	first_amount = 800
	
	second_type = 5
	second_amount = 200
	
	potential = {
		is_nomadic = no
		culture_group = west_african
	}
	
	modifier = {
		light_infantry_offensive = 0.6
		light_infantry_defensive = 0.1
		light_infantry_morale = 0.1
	}
}

RETTYPE_CUL_SOUTH_SLA = 
{
	first_type = 4
	first_amount = 200
	
	second_type = 3
	second_amount = 300
	
	potential = {
		is_nomadic = no
		culture_group = south_slavic
	}
	
	modifier = {
		knights_defensive = 0.1
		knights_morale = 0.1
		light_cavalry_defensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_CUL_DUTCH = 
{
	first_type = 0
	first_amount = 600
	
	second_type = 2
	second_amount = 200
	
	potential = {
		is_nomadic = no
		culture = dutch
	}
	
	modifier = {
		light_infantry_offensive = 0.2
		light_infantry_defensive = 0.2
		light_infantry_morale = 0.1
		pikemen_offensive = 0.3
		pikemen_defensive = 0.2
		pikemen_morale = 0.1
	}
}

RETTYPE_CUL_NAHUA = 
{
	first_type = 0
	first_amount = 750
	second_type = 1
	second_amount = 250
	
	potential = {
		is_nomadic = no
		culture = nahuatl
	}
	
	modifier = {
		light_infantry_offensive = 0.4
		light_infantry_morale = 0.2
		heavy_infantry_offensive = 0.2
		heavy_infantry_morale = 0.1
	}
}

RETTYPE_CUL_JEWISH = 
{
	first_type = 1
	first_amount = 400
	
	potential = {
		is_nomadic = no
		culture_group = israelite
	}
	
	modifier = {
		heavy_infantry_defensive = 0.2
		heavy_infantry_morale = 0.1
	}
}

RETTYPE_CUL_INDIAN = 
{
	first_type = 5
	first_amount = 400
	second_type = 6
	second_amount = 40
	
	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		OR = {
			culture_group = indo_aryan_group
			culture_group = dravidian_group
		}
	}
	
	modifier = {
		archers_offensive = 0.1
		archers_defensive = 0.3
	}
}

RETTYPE_CUL_NUBIAN = 
{
	first_type = 5
	first_amount = 600

	potential = {
		is_nomadic = no
		culture = nubian
	}
	
	modifier = {
		archers_offensive = 0.2
		archers_defensive = 0.2
	}
}

RETTYPE_CUL_FRA = 
{
	first_type = 1
	first_amount = 400
	
	potential = {
		is_nomadic = no
		culture = old_frankish
	}
	
	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_defensive = 0.1
		heavy_infantry_morale = 0.1
	}
}

RETTYPE_CUL_LOM = 
{
	first_type = 1
	first_amount = 600
	
	potential = {
		is_nomadic = no
		culture = lombard
	}
	
	modifier = {
		heavy_infantry_offensive = 0.1
		heavy_infantry_morale = 0.1
	}
}

RETTYPE_CUL_SUEBI = 
{
	first_type = 0
	first_amount = 400
	
	second_type = 2
	second_amount = 300
	
	potential = {
		is_nomadic = no
		culture = suebi
	}
	
	modifier = {
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.2
		pikemen_defensive = 0.3
		pikemen_morale = 0.2
	}
}

RETTYPE_CUL_PICTISH = 
{
	first_type = 0
	first_amount = 750
	second_type = 5
	second_amount = 250
	
	potential = {
		is_nomadic = no
		culture = pictish
	}
	
	modifier = {
		light_infantry_offensive = 0.3
		light_infantry_defensive = 0.1
		light_infantry_morale = 0.2
		archers_offensive = 0.1
		archers_morale = 0.1
	}
}

HORDE_RETTYPE_CAV1 = 
{
	first_type = 3
	first_amount = 500
	
	hire_cost = 30
	costs_prestige = yes
	
	maintenance_multiplier = 0.54
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV2 = 
{
	first_type = 3
	first_amount = 450
	second_type = 6
	second_amount = 50

	special_troops = horse_archers
	
	hire_cost = 75
	costs_prestige = yes
	
	maintenance_multiplier = 0.789
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV3 =
{
	first_type = 3
	first_amount = 400
	second_type = 6
	second_amount = 100

	special_troops = horse_archers
	
	hire_cost = 25
	
	maintenance_multiplier = 0.25
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV4 =
{
	first_type = 3
	first_amount = 300
	second_type = 6
	second_amount = 200

	special_troops = horse_archers
	
	hire_cost = 50
	
	maintenance_multiplier = 0.357
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV5 =
{
	first_type = 3
	first_amount = 400
	second_type = 4
	second_amount = 100
	
	hire_cost = 50
	
	maintenance_multiplier = 0.3405
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV6 =
{
	first_type = 3
	first_amount = 200
	second_type = 4
	second_amount = 300
	
	hire_cost = 75
	
	maintenance_multiplier = 0.375
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_CAV7 =
{
	first_type = 6
	first_amount = 500
	
	special_troops = horse_archers
	
	hire_cost = 75
	
	maintenance_multiplier = 0.45
	
	potential = {
		is_nomadic = yes
	}
}

HORDE_RETTYPE_INDIAN = 
{
	first_type = 3
	first_amount = 400
	second_type = 6
	second_amount = 100
	
	special_troops = war_elephants

	hire_cost = 100
	
	maintenance_multiplier = 0.625
	
	potential = {
		is_nomadic = yes
		capital_scope = {
			region = world_india
		}
	}
}

HORDE_RETTYPE_DESERT = {
	first_type = 3
	first_amount = 200
	second_type = 6
	second_amount = 300
	
	special_troops = camel_cavalry
	
	hire_cost = 50
	
	maintenance_multiplier = 0.624
	
	potential = {
		is_nomadic = yes
		capital_scope = {
			terrain = desert
		}
	}
}

HORDE_RETTYPE_EUROPE = {
	first_type = 4
	first_amount = 500
	
	hire_cost = 100
	
	maintenance_multiplier = 0.555
	
	potential = {
		is_nomadic = yes
		capital_scope = {
			OR = {
				region = world_europe_west
				region = world_europe_south
			}
		}
	}
}

RETTYPE_CUL_HAN =
{
	first_type = 5
	first_amount = 500
	second_type = 2
	second_amount = 200
	
	potential = {
		is_nomadic = no
		culture = han
	}
	
	modifier = {
		archers_defensive = 0.2
		pikemen_offensive = 0.1
	}
}

RETTYPE_CUL_TIBET = 
{
	first_type = 0
	first_amount = 600
	
	second_type = 3
	second_amount = 200
	
	potential = {
		is_nomadic = no
		culture_group = tibetan_group
	}
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.1
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
		light_cavalry_morale = 0.1
	}
}

RETTYPE_CUL_JURCHEN =
{
	first_type = 4
	first_amount = 150
	second_type = 3
	second_amount = 350

	potential = {
		is_nomadic = no
		culture = jurchen
	}
	
	modifier = {
		light_cavalry_offensive = 0.1
		light_cavalry_morale = 0.1
		knights_offensive = 0.1
		knights_defensive = 0.1
	}
}